Difference between revisions of "love.keyreleased"
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== Function == | == Function == | ||
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=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
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=== Arguments === | === Arguments === | ||
{{param|KeyConstant|key|Character of the released key.}} | {{param|KeyConstant|key|Character of the released key.}} | ||
− | {{param|Scancode|scancode|The scancode representing the released key.}} | + | {{New feature|0.10.0| |
+ | {{param|Scancode|scancode|The scancode representing the released key.}} }} | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
=== Notes === | === Notes === | ||
[[Scancode]]s are keyboard layout-independent, so the scancode "w" will be used if the key in the same place as the "w" key on an [https://en.wikipedia.org/wiki/British_and_American_keyboards#/media/File:KB_United_States-NoAltGr.svg American keyboard] is pressed, no matter what the key is labelled or what the user's operating system settings are. | [[Scancode]]s are keyboard layout-independent, so the scancode "w" will be used if the key in the same place as the "w" key on an [https://en.wikipedia.org/wiki/British_and_American_keyboards#/media/File:KB_United_States-NoAltGr.svg American keyboard] is pressed, no matter what the key is labelled or what the user's operating system settings are. | ||
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== Examples == | == Examples == |
Revision as of 14:38, 28 December 2018
Callback function triggered when a keyboard key is released.
Contents
Function
Synopsis
love.keyreleased( key, scancode )
Arguments
KeyConstant key
- Character of the released key.
Available since LÖVE 0.10.0
Scancode scancode
- The scancode representing the released key.
Returns
Nothing.
Notes
Scancodes are keyboard layout-independent, so the scancode "w" will be used if the key in the same place as the "w" key on an American keyboard is pressed, no matter what the key is labelled or what the user's operating system settings are.
Examples
Exit the game when the player releases the Escape key, using love.event.quit.
function love.keyreleased(key)
if key == "escape" then
love.event.quit()
end
end
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