Difference between revisions of "11.2"
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* Fixed various issues with running on macOS 10.14. | * Fixed various issues with running on macOS 10.14. | ||
* Fixed compatibility with Lua 5.2 and 5.3. | * Fixed compatibility with Lua 5.2 and 5.3. | ||
+ | * Fixed [[love.system.openURL]] crashing on Android in some cases. | ||
* Fixed the explicit format + [[Data]] argument variant of [[love.data.decompress]]. | * Fixed the explicit format + [[Data]] argument variant of [[love.data.decompress]]. | ||
* Fixed [[love.joystick.setGamepadMapping]] not being able to change existing mappings. | * Fixed [[love.joystick.setGamepadMapping]] not being able to change existing mappings. |
Latest revision as of 03:25, 20 December 2018
The codename for LÖVE 11.2 is Mysterious Mysteries. It is currently released.
Changes from 11.1
Additions
- Added Source:setAirAbsorption and Source:getAirAbsorption.
- Added Body:setTransform and Body:getTransform.
Performance Improvements
- Improved performance of love.graphics.draw slightly on iOS and Android.
Fixes
- Fixed love.filesystem initialization on Windows 10 update 1809.
- Fixed various issues with running on macOS 10.14.
- Fixed compatibility with Lua 5.2 and 5.3.
- Fixed love.system.openURL crashing on Android in some cases.
- Fixed the explicit format + Data argument variant of love.data.decompress.
- Fixed love.joystick.setGamepadMapping not being able to change existing mappings.
- Fixed a crash on quit on Linux if a custom Cursor is active when quitting.
- Fixed a crash in the Data variant of Shader:send when it's called after love.window.setMode.
- Fixed a love.graphics.setCanvas error message to be less confusing.