Difference between revisions of "GearJoint"
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Keeps bodies together in such a way that they act like gears. | Keeps bodies together in such a way that they act like gears. | ||
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== Constructors == | == Constructors == | ||
{{#ask: [[Category:Functions]] [[Constructs::GearJoint]] [[Concept:Current]] | {{#ask: [[Category:Functions]] [[Constructs::GearJoint]] [[Concept:Current]] |
Latest revision as of 19:25, 28 May 2016
Keeps bodies together in such a way that they act like gears.
Constructors
love.physics.newGearJoint | Create a GearJoint connecting two Joints. |
Functions
GearJoint:getJoints | Get the Joints connected by this GearJoint. | 0.9.2 | |
GearJoint:getRatio | Get the ratio of a gear joint. | ||
GearJoint:setRatio | Set the ratio of a gear joint. | ||
Joint:destroy | Explicitly destroys the Joint. | ||
Joint:getAnchors | Get the anchor points of the joint. | ||
Joint:getBodies | Gets the bodies that the Joint is attached to. | 0.9.2 | |
Joint:getCollideConnected | Gets whether the connected Bodies collide. | ||
Joint:getReactionForce | Returns the reaction force on the second body. | ||
Joint:getReactionTorque | Returns the reaction torque on the second body. | ||
Joint:getType | Gets a string representing the type. | ||
Joint:getUserData | Returns the Lua value associated with this Joint. | 0.9.2 | |
Joint:isDestroyed | Gets whether the Joint is destroyed. | 0.9.2 | |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. | 0.8.0 | |
Joint:setUserData | Associates a Lua value with the Joint. | 0.9.2 |
Supertypes
See Also
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