Difference between revisions of "Contact"
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== See Also == | == See Also == | ||
* [[parent::World:setCallbacks]] | * [[parent::World:setCallbacks]] | ||
+ | * [[parent::World:getContactList]] | ||
* [[parent::love.physics]] | * [[parent::love.physics]] | ||
[[Category:Types]] | [[Category:Types]] |
Revision as of 23:08, 13 May 2016
Contacts are objects created to manage collisions in worlds.
Functions
Contact:getChildren | Gets the child indices of the shapes of the two colliding fixtures. | 0.9.0 | |
Contact:getFixtures | Gets the two Fixtures that hold the shapes that are in contact. | 0.9.2 | |
Contact:getFriction | Get the friction between two shapes that are in contact. | ||
Contact:getNormal | Get the normal vector between two shapes that are in contact. | ||
Contact:getPosition | Get the location of the contact point between two shapes. | 0.8.0 | |
Contact:getPositions | Returns the contact points of the two colliding fixtures. | 0.8.0 | |
Contact:getRestitution | Get the restitution between two shapes that are in contact. | ||
Contact:getSeparation | Get the separation between two shapes that are in contact. | 0.8.0 | |
Contact:getVelocity | Get the linear impact velocity of a contact. | 0.8.0 | |
Contact:isEnabled | Returns whether the contact is enabled. | 0.8.0 | |
Contact:isTouching | Returns whether the two colliding fixtures are touching each other. | 0.8.0 | |
Contact:resetFriction | Resets the contact friction to the mixture value of both fixtures. | 0.8.0 | |
Contact:resetRestitution | Resets the contact restitution to the mixture value of both fixtures. | 0.8.0 | |
Contact:setEnabled | Enables or disables the contact. | 0.8.0 | |
Contact:setFriction | Sets the contact friction. | 0.8.0 | |
Contact:setRestitution | Sets the contact restitution. | 0.8.0 | |
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. | ||
World:setCallbacks | Sets functions to be called when shapes collide. | 0.8.0 |
Supertypes
See Also
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