Difference between revisions of "CompressedImageData"
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− | {{newin|[[0. | + | {{newin|[[0.9.0]]|090|type=type|text=In versions prior to [[0.10.0]] it was named CompressedData, however that name is used for something else now}} |
Represents compressed image data designed to stay compressed in RAM. | Represents compressed image data designed to stay compressed in RAM. | ||
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== See Also == | == See Also == | ||
* [[parent::love.image]] | * [[parent::love.image]] | ||
+ | * [[love.image.newCompressedData]] | ||
* [[love.image.isCompressed]] | * [[love.image.isCompressed]] | ||
* [[Image]] | * [[Image]] |
Latest revision as of 03:33, 3 October 2015
Available since LÖVE 0.9.0 |
In versions prior to 0.10.0 it was named CompressedData, however that name is used for something else now. |
Represents compressed image data designed to stay compressed in RAM.
CompressedImageData encompasses standard compressed texture formats such as DXT1, DXT5, and BC5 / 3Dc.
You can't draw CompressedImageData directly to the screen. See Image for that.
Constructors
love.image.newCompressedData | Create a new CompressedImageData object from a compressed image file. | 0.9.0 |
Functions
CompressedImageData:getDimensions | Gets the width and height of the CompressedImageData. | 0.9.0 | |
CompressedImageData:getFormat | Gets the format of the CompressedImageData. | 0.9.0 | |
CompressedImageData:getHeight | Gets the height of the CompressedImageData. | 0.9.0 | |
CompressedImageData:getMipmapCount | Gets the number of mipmap levels in the CompressedImageData. | 0.9.0 | |
CompressedImageData:getWidth | Gets the width of the CompressedImageData. | 0.9.0 | |
Data:clone | Creates a new copy of the Data object. | 11.0 | |
Data:getFFIPointer | Gets an FFI pointer to the Data. | 11.3 | |
Data:getPointer | Gets a pointer to the Data. | ||
Data:getSize | Gets the Data's size in bytes. | ||
Data:getString | Gets the full Data as a string. | 0.9.0 | |
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. |
Enums
CompressedImageFormat | Compressed image data formats. | 0.9.0 |
Supertypes
See Also
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