Difference between revisions of "Joint"
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== Functions == | == Functions == | ||
{{#ask: [[Category:Functions]] [[parent::Joint]] | {{#ask: [[Category:Functions]] [[parent::Joint]] | ||
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* [[parent::love.physics]] | * [[parent::love.physics]] | ||
[[Category:Types]] | [[Category:Types]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Attach multiple bodies together to interact in unique ways.}} |
Revision as of 16:17, 14 February 2010
Attach multiple bodies together to interact in unique ways.
Functions
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getBodies | Gets the bodies that the Joint is attached to. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:getUserData | Returns the Lua value associated with this Joint. |
Joint:isDestroyed | Gets whether the Joint is destroyed. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
Joint:setUserData | Associates a Lua value with the Joint. |
Subtypes
DistanceJoint GearJoint MouseJoint PrismaticJoint PulleyJoint RevoluteJoint