Difference between revisions of "Stateswitcher"
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{{#set:Name=Stateswitcher}} | {{#set:Name=Stateswitcher}} | ||
− | {{#set:LOVE Version=Any | + | {{#set:LOVE Version=Any}} |
{{#set:Description=A state switcher library based on files (one file=one state).}} | {{#set:Description=A state switcher library based on files (one file=one state).}} | ||
[[Category:Libraries]] | [[Category:Libraries]] |
Revision as of 14:24, 8 July 2014
Simple state switcher class for Love2D / Lua that uses one file per state.
Download: Stateswitcher class
Code example:
state=require("stateswitcher")
state.switch("credits") -- switching to credits.lua
Code example with passing a value:
state=require("stateswitcher")
state.switch("credits;2;hello") -- passing 2 as the first value, "hello" as the second value
Other advantages:
- edit your code & save to see changes immediately after state switch (without leaving your program)
- reuse the functions from the previous states (to keep same behaviour) or redeclare the functions (to change behaviour)
- automate debugging - create a sequence of state switching with variables passed