Difference between revisions of "love.run"
m (Moving the 0.8.0 default love.run to the top.) |
(Added 0.9.0's love.run) |
||
Line 10: | Line 10: | ||
Nothing. | Nothing. | ||
== Examples == | == Examples == | ||
+ | === The default function for [[0.9.0]], used if you don't supply your own. === | ||
+ | <source lang="lua"> | ||
+ | function love.run() | ||
+ | |||
+ | if love.math then | ||
+ | love.math.setRandomState(os.time()) | ||
+ | end | ||
+ | |||
+ | if love.event then | ||
+ | love.event.pump() | ||
+ | end | ||
+ | |||
+ | if love.load then love.load(arg) end | ||
+ | |||
+ | -- We don't want the first frame's dt to include time taken by love.load. | ||
+ | if love.timer then love.timer.step() end | ||
+ | |||
+ | local dt = 0 | ||
+ | |||
+ | -- Main loop time. | ||
+ | while true do | ||
+ | -- Process events. | ||
+ | if love.event then | ||
+ | love.event.pump() | ||
+ | for e,a,b,c,d in love.event.poll() do | ||
+ | if e == "quit" then | ||
+ | if not love.quit or not love.quit() then | ||
+ | if love.audio then | ||
+ | love.audio.stop() | ||
+ | end | ||
+ | return | ||
+ | end | ||
+ | end | ||
+ | love.handlers[e](a,b,c,d) | ||
+ | end | ||
+ | end | ||
+ | |||
+ | -- Update dt, as we'll be passing it to update | ||
+ | if love.timer then | ||
+ | love.timer.step() | ||
+ | dt = love.timer.getDelta() | ||
+ | end | ||
+ | |||
+ | -- Call update and draw | ||
+ | if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled | ||
+ | |||
+ | if love.window and love.graphics then | ||
+ | love.graphics.clear() | ||
+ | love.graphics.origin() | ||
+ | if love.draw then love.draw() end | ||
+ | love.graphics.present() | ||
+ | end | ||
+ | |||
+ | if love.timer then love.timer.sleep(0.001) end | ||
+ | end | ||
+ | |||
+ | end | ||
+ | </source> | ||
=== The default function for 0.8.0, used if you don't supply your own. === | === The default function for 0.8.0, used if you don't supply your own. === | ||
<source lang="lua"> | <source lang="lua"> | ||
Line 54: | Line 112: | ||
if love.timer then love.timer.sleep(0.001) end | if love.timer then love.timer.sleep(0.001) end | ||
if love.graphics then love.graphics.present() end | if love.graphics then love.graphics.present() end | ||
− | |||
end | end | ||
Line 96: | Line 153: | ||
if love.timer then love.timer.sleep(1) end | if love.timer then love.timer.sleep(1) end | ||
if love.graphics then love.graphics.present() end | if love.graphics then love.graphics.present() end | ||
− | |||
end | end | ||
Revision as of 01:45, 29 October 2013
The main function, containing the main loop. A sensible default is used when left out.
Contents
Function
Synopsis
love.run( )
Arguments
None.
Returns
Nothing.
Examples
The default function for 0.9.0, used if you don't supply your own.
function love.run()
if love.math then
love.math.setRandomState(os.time())
end
if love.event then
love.event.pump()
end
if love.load then love.load(arg) end
-- We don't want the first frame's dt to include time taken by love.load.
if love.timer then love.timer.step() end
local dt = 0
-- Main loop time.
while true do
-- Process events.
if love.event then
love.event.pump()
for e,a,b,c,d in love.event.poll() do
if e == "quit" then
if not love.quit or not love.quit() then
if love.audio then
love.audio.stop()
end
return
end
end
love.handlers[e](a,b,c,d)
end
end
-- Update dt, as we'll be passing it to update
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
-- Call update and draw
if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
if love.window and love.graphics then
love.graphics.clear()
love.graphics.origin()
if love.draw then love.draw() end
love.graphics.present()
end
if love.timer then love.timer.sleep(0.001) end
end
end
The default function for 0.8.0, used if you don't supply your own.
function love.run()
math.randomseed(os.time())
math.random() math.random()
if love.load then love.load(arg) end
local dt = 0
-- Main loop time.
while true do
-- Process events.
if love.event then
love.event.pump()
for e,a,b,c,d in love.event.poll() do
if e == "quit" then
if not love.quit or not love.quit() then
if love.audio then
love.audio.stop()
end
return
end
end
love.handlers[e](a,b,c,d)
end
end
-- Update dt, as we'll be passing it to update
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
-- Call update and draw
if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
if love.graphics then
love.graphics.clear()
if love.draw then love.draw() end
end
if love.timer then love.timer.sleep(0.001) end
if love.graphics then love.graphics.present() end
end
end
The default function for 0.7.0, 0.7.1 and 0.7.2, used if you don't supply your own.
function love.run()
if love.load then love.load(arg) end
local dt = 0
-- Main loop time.
while true do
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
if love.graphics then
love.graphics.clear()
if love.draw then love.draw() end
end
-- Process events.
if love.event then
for e,a,b,c in love.event.poll() do
if e == "q" then
if not love.quit or not love.quit() then
if love.audio then
love.audio.stop()
end
return
end
end
love.handlers[e](a,b,c)
end
end
if love.timer then love.timer.sleep(1) end
if love.graphics then love.graphics.present() end
end
end
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