Difference between revisions of "love.releaseerrhand"
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== Function == | == Function == | ||
=== Synopsis === | === Synopsis === |
Latest revision as of 21:45, 4 September 2013
Removed in LÖVE 0.9.0 |
This callback is not supported in that and later versions. |
Contents
Function
Synopsis
love.releaseerrhand( msg )
Arguments
string msg
- The error message.
Returns
Nothing.
Examples
The default function used if you don't supply your own.
function love.releaseerrhand(msg)
print("An error has occured, the game has been stopped.")
if not love.graphics or not love.event or not love.graphics.isCreated() then
return
end
love.graphics.setCanvas()
love.graphics.setPixelEffect()
-- Load.
if love.audio then love.audio.stop() end
love.graphics.reset()
love.graphics.setBackgroundColor(89, 157, 220)
local font = love.graphics.newFont(14)
love.graphics.setFont(font)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.clear()
local err = {}
p = string.format("An error has occured that caused %s to stop.\nYou can notify %s about this%s.", love._release.title or "this game", love._release.author or "the author", love._release.url and " at " .. love._release.url or "")
local function draw()
love.graphics.clear()
love.graphics.printf(p, 70, 70, love.graphics.getWidth() - 70)
love.graphics.present()
end
draw()
local e, a, b, c
while true do
e, a, b, c = love.event.wait()
if e == "quit" then
return
end
if e == "keypressed" and a == "escape" then
return
end
draw()
end
end
See Also
Other Languages
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More info