Difference between revisions of "CompressedData"
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{{newin|[[0.9.0]]|090|type=object}} | {{newin|[[0.9.0]]|090|type=object}} | ||
− | Compressed image data designed to stay compressed in RAM and on the GPU. Encompasses standard formats such as [http://renderingpipeline.com/2012/07/texture-compression/ DXT1, DXT5, and BC5 / 3Dc]. | + | Compressed image data designed to stay compressed in RAM and on the GPU. Encompasses standard compressed formats such as [http://renderingpipeline.com/2012/07/texture-compression/ DXT1, DXT5, and BC5 / 3Dc]. |
You can't draw CompressedData directly to the screen. See [[Image]] for that. | You can't draw CompressedData directly to the screen. See [[Image]] for that. | ||
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{{#ask: [[Category:Functions]] [[Constructs::CompressedData]] [[Concept:Current]] | {{#ask: [[Category:Functions]] [[Constructs::CompressedData]] [[Concept:Current]] | ||
| headers=hide | | headers=hide | ||
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| format=template | | format=template | ||
| template=ListingFields | | template=ListingFields |
Revision as of 22:04, 11 August 2013
Available since LÖVE 0.9.0 |
This object is not supported in earlier versions. |
Compressed image data designed to stay compressed in RAM and on the GPU. Encompasses standard compressed formats such as DXT1, DXT5, and BC5 / 3Dc.
You can't draw CompressedData directly to the screen. See Image for that.
Constructors
love.data.compress | Compresses a string or data using a specific compression algorithm. | 11.0 | |
love.math.compress | Compresses a string or data using a specific compression algorithm. | 0.10.0 |
Functions
CompressedData:getFormat | Gets the compression format of the CompressedData. | 0.10.0 | |
Data:clone | Creates a new copy of the Data object. | 11.0 | |
Data:getFFIPointer | Gets an FFI pointer to the Data. | 11.3 | |
Data:getPointer | Gets a pointer to the Data. | ||
Data:getSize | Gets the Data's size in bytes. | ||
Data:getString | Gets the full Data as a string. | 0.9.0 | |
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. |
Enums
CompressedDataFormat | Compressed data formats. | 0.10.0 |
Supertypes
See Also
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