Difference between revisions of "SLAM"
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love.audio.newSource() creates a new source as usual which can be fed into love.audio.play(). Doing so returns a ''handle'' to a playing object. This way, one source can be played multiple times. | love.audio.newSource() creates a new source as usual which can be fed into love.audio.play(). Doing so returns a ''handle'' to a playing object. This way, one source can be played multiple times. | ||
− | ;''' | + | ;'''Repository''' |
: https://github.com/vrld/slam | : https://github.com/vrld/slam | ||
+ | ;'''Direct Link''' | ||
+ | : https://raw.github.com/vrld/slam/master/slam.lua | ||
;'''Example and Documentation''' | ;'''Example and Documentation''' | ||
: https://github.com/vrld/slam/blob/master/README.md | : https://github.com/vrld/slam/blob/master/README.md |
Revision as of 15:13, 8 October 2012
Simple LÖVE Audio Manager
A simple alternative sound manager similar to how audio works in Flash/AS3.
love.audio.newSource() creates a new source as usual which can be fed into love.audio.play(). Doing so returns a handle to a playing object. This way, one source can be played multiple times.
- Repository
- https://github.com/vrld/slam
- Direct Link
- https://raw.github.com/vrld/slam/master/slam.lua
- Example and Documentation
- https://github.com/vrld/slam/blob/master/README.md
- Forum Post
- http://love2d.org/forums/viewtopic.php?t=3804