Difference between revisions of "GearJoint"
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| ?Description | | ?Description | ||
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+ | == Supertypes == | ||
+ | * [[parent::Joint]] | ||
+ | * [[parent::Object]] | ||
== See Also == | == See Also == | ||
− | * [[ | + | * [[love.physics]] |
[[Category:Types]] | [[Category:Types]] | ||
{{#set:Description=Keeps bodies together in such a way that they act like gears.}} | {{#set:Description=Keeps bodies together in such a way that they act like gears.}} |
Revision as of 09:52, 16 October 2012
Keeps bodies together in such a way that they act like gears.
Constructors
love.physics.newGearJoint | Create a GearJoint connecting two Joints. |
Functions
GearJoint:getJoints | Get the Joints connected by this GearJoint. |
GearJoint:getRatio | Get the ratio of a gear joint. |
GearJoint:setRatio | Set the ratio of a gear joint. |
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getBodies | Gets the bodies that the Joint is attached to. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:getUserData | Returns the Lua value associated with this Joint. |
Joint:isDestroyed | Gets whether the Joint is destroyed. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
Joint:setUserData | Associates a Lua value with the Joint. |
Supertypes
See Also
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