Difference between revisions of "Free Game Resources"
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* [http://www.metanetsoftware.com/technique/tutorialA.html N tutorial A] and [http://www.metanetsoftware.com/technique/tutorialB.html N tutorial B] explain how they did the physics in [http://www.thewayoftheninja.org/ N: the way of the Ninja]. | * [http://www.metanetsoftware.com/technique/tutorialA.html N tutorial A] and [http://www.metanetsoftware.com/technique/tutorialB.html N tutorial B] explain how they did the physics in [http://www.thewayoftheninja.org/ N: the way of the Ninja]. | ||
* [http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/ Movement mechanics on "The Legend of Zelda"] | * [http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/ Movement mechanics on "The Legend of Zelda"] | ||
+ | * [http://www.ironcoding.com/2011/02/flash-as3-tile-based-game-tutorial-pt-1-intro/ Iron Coding's Excellent tutorial for tile-based movement] (It's flash, but very well explained. The ideas can be used for any language) | ||
==Other/Miscellaneous== | ==Other/Miscellaneous== |
Revision as of 10:35, 18 December 2011
links to free stuff (Creative Commons-licensed and the like) that can be used in game creation.
Contents
Game Design/Ideas
Graphics/Art
- Effective Placeholder Art
- FreeGameDev wiki: 2D, 3D and audio resources (it also has a search section)
- OpenGameArt
- Open ClipArt
- Genetica Texture Packs High quality tiling textures.
- WayOfThePixel forum post with lots of links to utilities, pixel-art tutorials, resources, etc.
- http://reinerstileset.4players.de/englisch.html isometric sprites
- A Bitwise Method For Applying Tilemaps is an interesting technique related with tilemaps and graphics.
Software:
- Freegamedev's list of 2D and 3D software.
- graphicsgale
- Pixothello
Sound
- bfxr is an online sound generator.
- Independent Ljudbank (Swedish)
- Freesound (Requires registration for downloads, but otherwise bullshit-free)
- PDSounds (might be down, check out this in that case)
- Soundsnap (make sure you learn the license, it is not exactly CC)
- Media College's sound effects
- Newground's audio contains free songs and loops.
- http://www.artistx.org/site2/media/free-resources/free-music.html another listing-type page. Licenses vary.
Music:
- Jamendo's free music (Various)
- Musopen
- Binärpilot (Evil chiptunes. Big plus for umlaut. Licensed CC-NC-ND. Use with caution.)
- 8bitcollective (Chiptunes) (Licensed CC-NC-SA. Use with caution.)
- Fanatical Productions
- Creative Commons' own list of music, containing lots of links. Two examples below:
- ccmixter is a "a community music site featuring remixes licensed under Creative Commons where you can listen to, sample, mash-up, or interact with music in whatever way you want."
- sampleswap is a "100% free AIFF/WAV collection contains 6.4 GB of sounds"
Software:
- Freegamedev's list of audio software
- sfxr (Sound effect generator)
- Flash version of the same software (google project page)
- Cocoa version for mac.
- Musagi Is a music editor, windows only.
- pxtone] Comes with a composition program (ptCollage), instrument editor (ptVoice), and a sound editor (ptNoise). For an English user interface delete japanese.ico in the root directory :D
Fonts
- Google Webfons 320 font families (+ variants) which can be freely used for whatever you want (license)
- OpenFontLibrary (this helps you browse it)
- dafont
- acidfonts has both free and non-free fonts.
- 40+ Excellent Free Fonts A collection of selected fonts
Physics / Movement
- Sonic the Hedgehog's physics guide is a group of pages explaining in detail how physics are modelled in Sonic the Hedgehog.
- N tutorial A and N tutorial B explain how they did the physics in N: the way of the Ninja.
- Movement mechanics on "The Legend of Zelda"
- Iron Coding's Excellent tutorial for tile-based movement (It's flash, but very well explained. The ideas can be used for any language)
Other/Miscellaneous
- Tiled map editor. A generic map editor. It seems that the (now depecated) java version was able to export maps in a lua format; current version only exports to XML (boo).
- Procedural Content Generation wiki