Difference between revisions of "love.keypressed"
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== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] | ||
+ | * [[love.keyreleased]] | ||
+ | * [[love.keyboard.isDown]] | ||
[[Category:Callbacks]] | [[Category:Callbacks]] | ||
{{#set:Description=Callback function triggered when a key is pressed.}} | {{#set:Description=Callback function triggered when a key is pressed.}} |
Revision as of 16:03, 27 September 2011
Callback function triggered when a key is pressed.
Function
Synopsis
love.keypressed( key, unicode )
Arguments
KeyConstant key
- Character of the key pressed.
number unicode
- The unicode number of the key pressed.
Returns
Nothing.
Examples
Exit the game when the player presses the Escape key, using love.event.push.
function love.keypressed(key) -- we do not need the unicode, so we can leave it out
if key == "escape" then
love.event.push("q") -- actually causes the app to quit
end
end
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