Difference between revisions of "love.keypressed"
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== Examples == | == Examples == | ||
− | Exit the game when the player presses the Escape key. | + | Exit the game when the player presses the Escape key, using [[love.event.push]]. |
<source lang="lua"> | <source lang="lua"> | ||
− | function love.keypressed(key, | + | function love.keypressed(key) -- we do not need the unicode, so we can leave it out |
if key == "escape" then | if key == "escape" then | ||
− | love.event.push( | + | love.event.push("q") -- actually causes the app to quit |
end | end | ||
end | end |
Revision as of 20:33, 26 September 2011
Callback function triggered when a key is pressed.
Function
Synopsis
love.keypressed( key, unicode )
Arguments
KeyConstant key
- Character of the key pressed.
number unicode
- The unicode number of the key pressed.
Returns
Nothing.
Examples
Exit the game when the player presses the Escape key, using love.event.push.
function love.keypressed(key) -- we do not need the unicode, so we can leave it out
if key == "escape" then
love.event.push("q") -- actually causes the app to quit
end
end
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