Difference between revisions of "require"
(Explains require some more) |
(Added some info on the module loaders.) |
||
Line 1: | Line 1: | ||
− | Opens and executes a | + | Opens and executes Lua modules. |
+ | |||
+ | Use periods to seperate folders. If the module is a lua file, don't use the .lua extension in the string passed to require. | ||
<source lang="lua"> | <source lang="lua"> | ||
− | require "foo" | + | require("foo") |
+ | require("subfolder.bar") | ||
</source> | </source> | ||
− | |||
− | |||
− | + | LÖVE adds two loaders (before the Lua loaders) that search for modules in the [[love.filesystem|game and save directory]]. These loaders are not affected by Lua's package.path. | |
== See Also == | == See Also == | ||
− | [http://www.lua.org/pil/8.1.html Programming in Lua] | + | * [http://www.lua.org/manual/5.1/manual.html#pdf-require require on the Lua manual.] |
+ | * [http://www.lua.org/pil/8.1.html Programming in Lua.] |
Revision as of 13:50, 10 May 2012
Opens and executes Lua modules.
Use periods to seperate folders. If the module is a lua file, don't use the .lua extension in the string passed to require.
require("foo")
require("subfolder.bar")
LÖVE adds two loaders (before the Lua loaders) that search for modules in the game and save directory. These loaders are not affected by Lua's package.path.