Difference between revisions of "User:TsT"
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Currently done (not yet released) : | Currently done (not yet released) : | ||
− | - stringimprove (lib) (released : [http://love2d.org/forums/viewtopic.php?f=4&t=2886 here]) | + | - stringimprove (lib) (released : [http://love2d.org/forums/viewtopic.php?f=4&t=2886 here]) finally prefer using the BlackBulletIV's [http://love2d.org/forums/viewtopic.php?f=5&t=2893 strong.lua lib] |
Goal: Like [http://love2d.org/wiki/String_exploding String_exploding string.explode()], be able to split string as separated arguments in table. | Goal: Like [http://love2d.org/wiki/String_exploding String_exploding string.explode()], be able to split string as separated arguments in table. |
Revision as of 11:28, 26 April 2011
Start playing with löve in 2009 (v0.5.0) Is back in 2011 on löve 0.7.1.
Projects is to rewrite my "jail" project (see [love-master project (jail, ...)])
My work done
Currently done (not yet released) :
- stringimprove (lib) (released : here) finally prefer using the BlackBulletIV's strong.lua lib
Goal: Like String_exploding string.explode(), be able to split string as separated arguments in table. Improved String exploding Snippet see http://love2d.org/wiki/String_exploding . New string.split and string.join functions
Conflict: [String_exploding http://love2d.org/wiki/String_exploding String_exploding]
Compatible: String_extensions
- glob (lib)
Goal: be able to support a string matching with glob pattern (like "*.txt").
- tablesort (lib)
Goal: be able to make a for loop with keys on arbitrary/custom order.
- bench (lib)
Goal: a simple way (in pur lua) to run n times the same function and calculate the average time elapsed per iteration. Usefull to compare performance of 2 differents versions of the same function.
- chrono (lib)
Goal: run a start, some code, stop, see the time between the start and stop (in microseconds, milliseconds, seconds, ...)
My Todo list
- (sooner) crash report
Goal: reproduce the segfault crash that I got with console thread experimentation.
- jailfunc (lib)
Goal: be able to allow/deny access of library or function (like os, io, require ...)
- jailfs (lib) / jailnet (lib)
Goal: be able to filter that is allowed to read (and write) on file system access, but maybe also over the network connection (filter the ip:port like simple firewall)
Feature: think about allow a way to load a case insensitive filename (usefull for stupid zip software that push upper case character... seen in some forum topics...)
- gameconf (lib)
Goal: having easy function to manage game settings
(FIXME: I don't remember what exactly but I have part of code about that...)
- LUSE : Löve user Settings Enforcer
Goal: always keep control! be able to choose and enforce my user settings, allow or deny change on resolution/input grabbing/window-or-full-screen mode/no sound/etc.
- input layout
Goal: be able to manage keyboard : French, English, ... also maybe manage mouse with more than 3 ou 5 buttons.
- love-master
Goal: have a magic key (or sequence) to pause the game and got back to a safe environnement (like the love console?) to be able do ... what you want. For exemple: - debugging (see memory usage, variable values, ...) - profiling (see stats about most called function) - access to the safe menu to configure (simple-firewall, jailfs or others settings) Part of this project is to catch and lock the love callbacks ...
- launcher
Goal: be bale to run my local love (with love-master, settings enforcement, etc.) have a way to choose what game is available. Run one of them in jail environnement.
- fakelove (see here)
Others idea projects :
- multi-love (lib)
Goal: be able to run multiple (windowed) love program and link them together. Goal: be able to link (over network/LUBE?) multiple love program and share actions.
- input layer (lib)
Goal: be able to virtualise inputs (to have more than one mouse, one keyboard) see multi-love.
Experimentation
- drawing with z index (see Snippers Skip list and Skip list Drawing Order)
- collision with circular zone
- drawing only if in zone : defined a target zone, exclude outside objets from drawing process
- proof of concept of webradio player
Others
- english-french translation of documentation/tutorials/...