Difference between revisions of "Joint"

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Attach multiple bodies together to interact in unique ways.
 
== Functions ==
 
== Functions ==
 
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[[Category:Types]]
 
[[Category:Types]]
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{{#set:Description=Attach multiple bodies together to interact in unique ways.}}

Revision as of 16:17, 14 February 2010

Attach multiple bodies together to interact in unique ways.

Functions

Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getBodiesGets the bodies that the Joint is attached to.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:getUserDataReturns the Lua value associated with this Joint.
Joint:isDestroyedGets whether the Joint is destroyed.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
Joint:setUserDataAssociates a Lua value with the Joint.

Subtypes

DistanceJoint GearJoint MouseJoint PrismaticJoint PulleyJoint RevoluteJoint

See Also