Difference between revisions of "RevoluteJoint"

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Allow two Bodies to revolve around a shared point.  
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Allow two Bodies to revolve around a shared point.
 
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== Constructors ==
Created with [[love.physics.newRevoluteJoint]].  
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{{#ask: [[Category:Functions]] [[Constructs::RevoluteJoint]] [[Since::<071]]
 
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== Functions ==
 
== Functions ==
{{#ask: [[Category:Functions]] [[parent::RevoluteJoint]] OR [[Category:Functions]] [[parent::Joint]]
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{{#ask: [[Category:Functions]] [[parent::RevoluteJoint||Joint]] [[Since::<071]]
 
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| ?Description
 
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== See Also ==
 
== See Also ==
 
* [[parent::Joint]]
 
* [[parent::Joint]]
* [[love.physics.newRevoluteJoint]]
 
 
[[Category:Types]]
 
[[Category:Types]]
{{#set:Description=Allow two Bodies to revolve around a shared point.  
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{{#set:Description=Allow two Bodies to revolve around a shared point.}}
}}
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{{#set:Since=000}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|RevoluteJoint}}
 
{{i18n|RevoluteJoint}}

Revision as of 17:32, 25 March 2011

Allow two Bodies to revolve around a shared point.

Constructors

love.physics.newRevoluteJointCreates a pivot joint between two bodies.

Functions

Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
RevoluteJoint:getJointAngleGet the current joint angle.
RevoluteJoint:getJointSpeedGet the current joint angle speed.
RevoluteJoint:getLimitsGets the joint limits.
RevoluteJoint:getLowerLimitGets the lower limit.
RevoluteJoint:getMaxMotorTorqueGets the maximum motor force.
RevoluteJoint:getMotorSpeedGets the motor speed.
RevoluteJoint:getMotorTorqueGet the current motor force.
RevoluteJoint:getUpperLimitGets the upper limit.
RevoluteJoint:isLimitsEnabledChecks whether limits are enabled.
RevoluteJoint:isMotorEnabledChecks whether the motor is enabled.
RevoluteJoint:setLimitsSets the limits.
RevoluteJoint:setLowerLimitSets the lower limit.
RevoluteJoint:setMaxMotorTorqueSet the maximum motor force.
RevoluteJoint:setMotorEnabledEnables/disables the joint motor.
RevoluteJoint:setMotorSpeedSets the motor speed.

See Also


Other Languages