Difference between revisions of "GearJoint"
Line 1: | Line 1: | ||
Keeps bodies together in such a way that they act like gears. | Keeps bodies together in such a way that they act like gears. | ||
+ | == Constructors == | ||
+ | {{#ask: [[Category:Functions]] [[Constructs::GearJoint]] [[Since::<071]] | ||
+ | | headers=hide | ||
+ | | default=None. | ||
+ | | ?Description | ||
+ | }} | ||
== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::GearJoint]] OR [[ | + | {{#ask: [[Category:Functions]] [[parent::GearJoint]] OR [[parent::Joint]] [[Since::<071]] |
| headers=hide | | headers=hide | ||
| ?Description | | ?Description | ||
Line 7: | Line 13: | ||
== See Also == | == See Also == | ||
* [[parent::Joint]] | * [[parent::Joint]] | ||
− | |||
[[Category:Types]] | [[Category:Types]] | ||
{{#set:Description=Keeps bodies together in such a way that they act like gears.}} | {{#set:Description=Keeps bodies together in such a way that they act like gears.}} | ||
+ | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|GearJoint}} | {{i18n|GearJoint}} |
Revision as of 11:04, 25 March 2011
Keeps bodies together in such a way that they act like gears.
Constructors
love.physics.newGearJoint | Create a GearJoint connecting two Joints. |
Functions
DistanceJoint | Keeps two bodies at the same distance. |
GearJoint | Keeps bodies together in such a way that they act like gears. |
GearJoint:getJoints | Get the Joints connected by this GearJoint. |
GearJoint:getRatio | Get the ratio of a gear joint. |
GearJoint:setRatio | Set the ratio of a gear joint. |
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
JointType | Different types of joints. |
MouseJoint | For controlling objects with the mouse. |
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
PulleyJoint | Allows you to simulate bodies connected through pulleys. |
RevoluteJoint | Allow two Bodies to revolve around a shared point. |
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info