Difference between revisions of "Joint"
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Attach multiple bodies together to interact in unique ways. | Attach multiple bodies together to interact in unique ways. | ||
== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::Joint | + | {{#ask: [[Category:Functions]] [[parent::Joint||Object]] |
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| ?Description | | ?Description | ||
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[[Object]] | [[Object]] | ||
== Subtypes == | == Subtypes == | ||
− | {{#ask: [[Category:Types]] [[parent::Joint]] | + | {{#ask: [[Category:Types]] [[parent::Joint]] [[Since::<071]] |
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| ?Description | | ?Description | ||
}} | }} | ||
== Enums == | == Enums == | ||
− | {{#ask: [[Category:Enums]] [[parent::Joint]] | + | {{#ask: [[Category:Enums]] [[parent::Joint]] [[Since::<071]] |
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[[Category:Types]] | [[Category:Types]] | ||
{{#set:Description=Attach multiple bodies together to interact in unique ways.}} | {{#set:Description=Attach multiple bodies together to interact in unique ways.}} | ||
+ | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|Joint}} | {{i18n|Joint}} |
Revision as of 17:33, 25 March 2011
Attach multiple bodies together to interact in unique ways.
Functions
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getBodies | Gets the bodies that the Joint is attached to. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:getUserData | Returns the Lua value associated with this Joint. |
Joint:isDestroyed | Gets whether the Joint is destroyed. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
Joint:setUserData | Associates a Lua value with the Joint. |
Object:release | Immediately destroys the object's Lua reference. |
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
Supertypes
Subtypes
DistanceJoint | Keeps two bodies at the same distance. |
GearJoint | Keeps bodies together in such a way that they act like gears. |
MouseJoint | For controlling objects with the mouse. |
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
PulleyJoint | Allows you to simulate bodies connected through pulleys. |
RevoluteJoint | Allow two Bodies to revolve around a shared point. |
Enums
JointType | Different types of joints. |
See Also
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