Difference between revisions of "Joint"
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Revision as of 09:20, 16 October 2010
Attach multiple bodies together to interact in unique ways.
Contents
Functions
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getBodies | Gets the bodies that the Joint is attached to. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:getUserData | Returns the Lua value associated with this Joint. |
Joint:isDestroyed | Gets whether the Joint is destroyed. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
Joint:setUserData | Associates a Lua value with the Joint. |
Subtypes
DistanceJoint | Keeps two bodies at the same distance. |
FrictionJoint | A FrictionJoint applies friction to a body. |
GearJoint | Keeps bodies together in such a way that they act like gears. |
MotorJoint | Controls the relative motion between two Bodies |
MouseJoint | For controlling objects with the mouse. |
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
PulleyJoint | Allows you to simulate bodies connected through pulleys. |
RevoluteJoint | Allow two Bodies to revolve around a shared point. |
RopeJoint | Enforces a maximum distance between two points on two bodies. |
WeldJoint | A WeldJoint essentially glues two bodies together. |
WheelJoint | Restricts a point on the second body to a line on the first body. |
Enums
JointType | Different types of joints. |