Difference between revisions of "profile"
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{{#set:LOVE Version=Any}} | {{#set:LOVE Version=Any}} | ||
{{#set:Description=A real-time profiler for finding bottlenecks in your game}} | {{#set:Description=A real-time profiler for finding bottlenecks in your game}} | ||
− | {{#set:Keyword= | + | {{#set:Keyword=Debug}} |
[[Category:Libraries]] | [[Category:Libraries]] | ||
== Other Languages == | == Other Languages == | ||
{{i18n|profile}} | {{i18n|profile}} |
Revision as of 09:53, 5 October 2024
profile.lua
profile.lua is a real-time, non-intrusive tool for finding bottlenecks in your game. You don't have to modify any of your existing code to use this tool. You require the profiler and tell it when to start/stop collecting data. It's good to reset the profiler every 100 frames so you can look for bottlenecks in real-time.
Documentation and source code
https://github.com/2dengine/profile.lua
https://2dengine.com/doc/profile.html
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info