Difference between revisions of "AttributeDataType"
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Data types used in a Mesh's Vertex format | Data types used in a Mesh's Vertex format | ||
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== See Also == | == See Also == | ||
− | * [[ | + | * [[Mesh:getVertexFormat]] |
− | * [[ | + | * [[love.graphics.newMesh]] |
* [[Parent::Mesh]] | * [[Parent::Mesh]] | ||
+ | * [[Parent::love.graphics]] | ||
[[Category:Enums]] | [[Category:Enums]] |
Revision as of 00:20, 23 November 2023
Available since LÖVE 0.9.0 |
It is not supported in earlier versions. |
Data types used in a Mesh's Vertex format
Constants
- byte
- An 8-bit normalized (from 0 to 1) value.
- unorm16
- A 16-bit normalized (from 0 to 1) value.
- float
- A floating point number.
See Also
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