Difference between revisions of "User:Darkfrei/example functions"

(Beep)
(Draw grid)
Line 17: Line 17:
 
</source>
 
</source>
  
 +
== Draw mouse position ==
 +
<source lang="lua">
 +
function draw_mouse ()
 +
local mx, my = love.mouse.getPosition ()
 +
local  text = mx..' '..my
 +
local font      = love.graphics.getFont()
 +
local w  = font:getWidth(text)
 +
local h = font:getHeight()
 +
love.graphics.setColor(0,0,0)
 +
love.graphics.rectangle('fill', mx, my, w, h)
 +
love.graphics.setColor(1,1,1)
 +
love.graphics.print(mx..' '..my,mx,my)
 +
end
 +
</source>
  
 
== Beep ==
 
== Beep ==

Revision as of 17:51, 11 September 2021

Draw grid

function draw_grid ()
	local grid_size = 20
	love.graphics.setLineWidth (1)
	love.graphics.setColor(0.25,0.25,0.25)
	local width, height = love.graphics.getDimensions( )
	for x = grid_size, width-1, grid_size do
		love.graphics.line(x, 0, x, height)
	end
	for y = grid_size, height-1, grid_size do
		love.graphics.line(0, y, width, y)
	end
end

Draw mouse position

function draw_mouse ()
	local mx, my = love.mouse.getPosition ()
	local  text = mx..' '..my
	local font       = love.graphics.getFont()
	local w  = font:getWidth(text)
	local h = font:getHeight()
	love.graphics.setColor(0,0,0)
	love.graphics.rectangle('fill', mx, my, w, h)
	love.graphics.setColor(1,1,1)
	love.graphics.print(mx..' '..my,mx,my)
end

Beep

Define it:

local rate = 44100
local length = 1/32
local tone = 440 -- Hz
local p = math.floor(rate/tone) -- 128
local soundData = love.sound.newSoundData(length*rate, rate, 16, 1)
for i=0, length*rate-1 do soundData:setSample(i, i%p>p/2 and 1 or -1) end
local source = love.audio.newSource(soundData)
local function beep() source:play() end

Call it:

beep()

Point in area

function is_in_area (mx,my, x,y,w,h) -- mouse position and rectangle
	if (mx > x) and (mx < (x + w)) and
	   (my > y) and (my < (y + h)) then
		return true
	end
end