Difference between revisions of "socket"
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Implements a [http://w3.impa.br/~diego/software/luasocket/ luasocket] module for TCP/UDP networking. | Implements a [http://w3.impa.br/~diego/software/luasocket/ luasocket] module for TCP/UDP networking. | ||
The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this: | The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this: | ||
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− | |||
− | |||
− | |||
<source lang="lua"> | <source lang="lua"> | ||
local socket = require("socket") | local socket = require("socket") | ||
</source> | </source> | ||
− | + | == Notes == | |
+ | |||
+ | Starting with LÖVE 11.0, <code>require("socket")</code> no longer creates a global variable. | ||
+ | |||
− | + | When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only non-blocking operations if possible, or use it in a thread. | |
== Reference Manual == | == Reference Manual == | ||
Line 22: | Line 21: | ||
* [[Tutorial:Networking with UDP]] | * [[Tutorial:Networking with UDP]] | ||
* [[lua-enet]] | * [[lua-enet]] | ||
− | * [https:// | + | * [https://github.com/bartbes/love-misc-libs/blob/master/grease/docs.md grease] |
[[Category:Libraries]] | [[Category:Libraries]] | ||
{{#set:Description=Module for HTTP, TCP, and UDP networking.}} | {{#set:Description=Module for HTTP, TCP, and UDP networking.}} |
Revision as of 00:05, 6 April 2021
Since 11.0, LÖVE does fully support non-blocking TCP connections on Windows |
Available since LÖVE 0.5.0 |
This module is not supported in earlier versions. |
Implements a luasocket module for TCP/UDP networking. The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this:
local socket = require("socket")
Notes
Starting with LÖVE 11.0, require("socket")
no longer creates a global variable.
When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only non-blocking operations if possible, or use it in a thread.
Reference Manual
For detailed usage, see the reference manual.
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