Difference between revisions of "socket"
m (0.11.0 -> 11.0) |
(→See Also: update internal link (enet => lua-enet)) |
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* [[parent::love]] | * [[parent::love]] | ||
* [[Tutorial:Networking with UDP]] | * [[Tutorial:Networking with UDP]] | ||
− | * [[enet]] | + | * [[lua-enet]] |
* [https://love2d.org/forums/viewtopic.php?f=5&t=230 LUBE] | * [https://love2d.org/forums/viewtopic.php?f=5&t=230 LUBE] | ||
[[Category:Libraries]] | [[Category:Libraries]] | ||
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{{#set:LOVE Version=0.5.0}} | {{#set:LOVE Version=0.5.0}} | ||
{{#set:Keyword=Networking}} | {{#set:Keyword=Networking}} | ||
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== Other Languages == | == Other Languages == | ||
{{i18n|socket}} | {{i18n|socket}} |
Revision as of 17:41, 27 December 2020
Since 11.0, LÖVE does fully support non-blocking TCP connections on Windows |
Available since LÖVE 0.5.0 |
This module is not supported in earlier versions. |
Implements a luasocket module for TCP/UDP networking. The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this:
require("socket")
or even better:
local socket = require("socket")
Note: Since lua 5.2 LÖVE 11.0, the latter method is preferred recommended, as modules will no longer register themselves in the global space, instead they will return a table.
Note: When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only non-blocking operations if possible, or use it in a thread.
Reference Manual
For detailed usage, see the reference manual.
See Also
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