Difference between revisions of "GraphicsLimit"
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Attempting to create an [[Image]] with a width '''or''' height greater than the maximum supported will create a checkerboard-patterned image instead. Doing the same for a [[Canvas]] will result in an error. | Attempting to create an [[Image]] with a width '''or''' height greater than the maximum supported will create a checkerboard-patterned image instead. Doing the same for a [[Canvas]] will result in an error. | ||
− | It's safe to assume the maximum texture size will | + | It's safe to assume the maximum texture size will always be 2048 or greater. There is an [http://feedback.wildfiregames.com/report/opengl/feature/GL_MAX_TEXTURE_SIZE online database] which has collected info about the max texture size for various systems. |
The value for the '''multicanvas''' system limit will generally be either 1, 4, or 8. | The value for the '''multicanvas''' system limit will generally be either 1, 4, or 8. |
Revision as of 17:03, 17 April 2018
Available since LÖVE 0.9.1 |
This enum is not supported in earlier versions. |
Types of system-dependent graphics limits checked for using love.graphics.getSystemLimits.
Contents
Constants
- pointsize
- The maximum size of points.
- texturesize
- The maximum width or height of Images and Canvases.
- multicanvas
- The maximum number of simultaneously active canvases (via love.graphics.setCanvas.)
- canvasmsaa
- The maximum number of antialiasing samples for a Canvas.
- texturelayers
- The maximum number of layers in an Array texture.
- volumetexturesize
- The maximum width, height, or depth of a Volume texture.
- cubetexturesize
- The maximum width or height of a Cubemap texture.
- anisotropy
- The maximum amount of anisotropic filtering. Texture:setMipmapFilter internally clamps the given anisotropy value to the system's limit.
- canvasfsaa
- The maximum number of antialiasing samples for a Canvas.
Notes
Attempting to create an Image with a width or height greater than the maximum supported will create a checkerboard-patterned image instead. Doing the same for a Canvas will result in an error.
It's safe to assume the maximum texture size will always be 2048 or greater. There is an online database which has collected info about the max texture size for various systems.
The value for the multicanvas system limit will generally be either 1, 4, or 8.
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