Difference between revisions of "RotLove"
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== Other Languages == | == Other Languages == | ||
{{i18n|RotLove}} | {{i18n|RotLove}} | ||
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{{#set:Name=RotLove}} | {{#set:Name=RotLove}} | ||
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{{#set:Description=The Roguelike Toolkit for Love2D. Based on rot.js and libtcod.}} | {{#set:Description=The Roguelike Toolkit for Love2D. Based on rot.js and libtcod.}} | ||
{{#set:Keyword=Framework}} | {{#set:Keyword=Framework}} | ||
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Revision as of 20:55, 16 August 2017
RogueLike Toolkit in Love
Bringing rot.js functionality to Love2D
See this for a quick and dirty run down of all the functionalit provided.
- Display - via rlLove, only supports cp437 emulation rather than full font support.
- rng - via RandmLua. Multiply With Carry, Linear congruential generator, and Mersenne Twister. Extended with set/getState methods.
- String Generator - Direct Port from rot.js
- Map - Arena, Divided/Icey/Eller Maze, Digger/Uniform/Rogue* Dungeons. Ported from rot.js.
- Noise Generator - Simplex Noise
- FOV - Bresenham Line based Ray Casting, Precise Shadow Casting
- Color - 147 Predefined colors; generate valid colors from string; add, multiply, or interpolate colors; generate a random color from a reference and set of standard deviations (straight port from rot.js)
- Path Finding - Dijkstra and AStar pathfinding ported from rot.js.
- Lighting - compute light emission and blending, ported from rot.js.
Links
- Source - GitHub
- Forums - rotLove - A port of rot.js to lua/Love2D
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info