Difference between revisions of "0.10.1"
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== Changes from [[0.10.0]] == | == Changes from [[0.10.0]] == | ||
=== Bugfixes === | === Bugfixes === | ||
− | * Fixed Shader:sendColor incorrectly converting alpha from sRGB to linear RGB when gamma-correct rendering is enabled. | + | * Fixed a Lua error in the no-game screen if the window's height is too small. |
− | * Fixed | + | * Fixed [[love.filesystem]] functions crashing when called if liblove is used directly without calling [[love.filesystem.init]]. |
− | + | * Fixed a driver bug on some Android devices which caused all objects to show up as black. | |
− | + | * Fixed [[Shader:sendColor]] incorrectly converting alpha values from sRGB to linear RGB when [[love.graphics.isGammaCorrect|gamma-correct rendering]] is enabled. | |
+ | * Fixed [[love.graphics.newMesh]](vertices) double-converting colors from sRGB to linear RGB when [[love.graphics.isGammaCorrect|gamma-correct rendering]] is enabled. | ||
[[Category:Versions]] | [[Category:Versions]] |
Revision as of 21:24, 30 December 2015
The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development. |
The codename for LÖVE 0.10.1 is Super Toast. It is currently not released.
Changes from 0.10.0
Bugfixes
- Fixed a Lua error in the no-game screen if the window's height is too small.
- Fixed love.filesystem functions crashing when called if liblove is used directly without calling love.filesystem.init.
- Fixed a driver bug on some Android devices which caused all objects to show up as black.
- Fixed Shader:sendColor incorrectly converting alpha values from sRGB to linear RGB when gamma-correct rendering is enabled.
- Fixed love.graphics.newMesh(vertices) double-converting colors from sRGB to linear RGB when gamma-correct rendering is enabled.