Difference between revisions of "GraphicsLimit"

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It's safe to assume the maximum texture size will never be less than 1024 and will almost always be 2048 or greater.There is an [http://feedback.wildfiregames.com/report/opengl/feature/GL_MAX_TEXTURE_SIZE online database] which has collected info about the max texture size for various systems.
 
It's safe to assume the maximum texture size will never be less than 1024 and will almost always be 2048 or greater.There is an [http://feedback.wildfiregames.com/report/opengl/feature/GL_MAX_TEXTURE_SIZE online database] which has collected info about the max texture size for various systems.
  
The value for the '''multicanvas''' system limit will generally be either 1, 4, or 8.}}
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The value for the '''multicanvas''' system limit will generally be either 1, 4, or 8.
  
 
== See Also ==
 
== See Also ==

Revision as of 18:08, 13 December 2015

Available since LÖVE 0.9.1
This enum is not supported in earlier versions.

Types of system-dependent graphics limits checked for using love.graphics.getSystemLimit.

Constants

pointsize
The maximum size of points.
texturesize
The maximum width or height of Images and Canvases.
multicanvas
The maximum number of simultaneously active canvases (via love.graphics.setCanvas.)
Available since LÖVE 0.9.2
This constant has been renamed from canvasfsaa.
canvasmsaa
The maximum number of antialiasing samples for a Canvas.
Removed in LÖVE 0.10.0
This constant has been renamed to canvasmsaa.
canvasfsaa
The maximum number of antialiasing samples for a Canvas.

Notes

Attempting to create an Image with a width or height greater than the maximum supported will create a checkerboard-patterned image instead. Doing the same for a Canvas will result in an error.

It's safe to assume the maximum texture size will never be less than 1024 and will almost always be 2048 or greater.There is an online database which has collected info about the max texture size for various systems.

The value for the multicanvas system limit will generally be either 1, 4, or 8.

See Also

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