Difference between revisions of "Talk:love.run"
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https://love2d.org/forums/viewtopic.php?f=4&t=76998 | https://love2d.org/forums/viewtopic.php?f=4&t=76998 | ||
--[[User:Antoniomoder|Antoniomoder]] ([[User talk:Antoniomoder|talk]]) 04:08, 20 September 2015 (CEST) | --[[User:Antoniomoder|Antoniomoder]] ([[User talk:Antoniomoder|talk]]) 04:08, 20 September 2015 (CEST) | ||
+ | |||
+ | |||
+ | Again: | ||
+ | <source lang="lua"> | ||
+ | if love.timer then love.timer.sleep(0.001) end | ||
+ | </source> | ||
+ | Can we store the value something like this:? | ||
+ | <source lang="lua"> | ||
+ | if love.timer then love.timer.sleep(love.timer.sleep_value or 0.001) end | ||
+ | </source> | ||
+ | So the sleep_value can be changed from the running code? |
Revision as of 21:32, 9 May 2020
For what this delay?
if love.timer then love.timer.sleep(0.001) end
Without this FPS is up.
- Without sleeping between updates, the system will keep computing them as fast as possible, needlessly using up CPU time.
- Even with the above 1ms sleep, a game can produce several hundred FPS.
- You can probably get a more detailed answer on the forums.
- ~hryx 07:40, 16 January 2014 (CET)
Thanks, Hryx. https://love2d.org/forums/viewtopic.php?f=4&t=76998 --Antoniomoder (talk) 04:08, 20 September 2015 (CEST)
Again:
if love.timer then love.timer.sleep(0.001) end
Can we store the value something like this:?
if love.timer then love.timer.sleep(love.timer.sleep_value or 0.001) end
So the sleep_value can be changed from the running code?