Difference between revisions of "Talk:love.run"

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: [[User:Hryx|~hryx]] 07:40, 16 January 2014 (CET)
 
: [[User:Hryx|~hryx]] 07:40, 16 January 2014 (CET)
  
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Thanks, Hryx.
 
https://love2d.org/forums/viewtopic.php?f=4&t=76998
 
https://love2d.org/forums/viewtopic.php?f=4&t=76998
 
--[[User:Antoniomoder|Antoniomoder]] ([[User talk:Antoniomoder|talk]]) 04:08, 20 September 2015 (CEST)
 
--[[User:Antoniomoder|Antoniomoder]] ([[User talk:Antoniomoder|talk]]) 04:08, 20 September 2015 (CEST)

Revision as of 11:46, 21 September 2015

For what this delay?

if love.timer then love.timer.sleep(0.001) end

Without this FPS is up.

Without sleeping between updates, the system will keep computing them as fast as possible, needlessly using up CPU time.
Even with the above 1ms sleep, a game can produce several hundred FPS.
You can probably get a more detailed answer on the forums.
~hryx 07:40, 16 January 2014 (CET)

Thanks, Hryx. https://love2d.org/forums/viewtopic.php?f=4&t=76998 --Antoniomoder (talk) 04:08, 20 September 2015 (CEST)