Difference between revisions of "0.7.0"
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The codename of LÖVE 0.7.0 is "'''Game Slave'''". It is currently '''<span style="color:#0000ff;">released</span>'''. | The codename of LÖVE 0.7.0 is "'''Game Slave'''". It is currently '''<span style="color:#0000ff;">released</span>'''. | ||
Latest revision as of 11:13, 5 December 2015
The codename of LÖVE 0.7.0 is "Game Slave". It is currently released.
Changes from 0.6.2
Additions
- Added love.thread.
- Added love.font.
- Added love.graphics.Framebuffer.
- Added Source:play, Source:pause, etc.
- Added Source:isStatic.
- Added Source:getPosition/setPosition, Source:getVelocity/setVelocity, and Source:getDirection/setDirection to Source.
- Added CircleShape:getGroupIndex/setGroupIndex
- Added PolygonShape:getGroupIndex/setGroupIndex
- Added Font:getWrap.
- Added identity field to love.conf.
- Added love.quit callback.
- Added love.focus callback.
- Added extra meter parameter to love.physics.newWorld.
- Added love.graphics.setIcon.
- Added way to make the window desktop resolution.
- Added subtractive and multiplicative blend modes.
- Added Body:getAllowSleeping.
- Added Shape:getBody.
- Added love.filesystem.FileData for public usage.
- Added base64 support for love.filesystem.FileData.
Bugfixes
- Fixed the debug module not being an upvalue of the error handlers. (you can now override debug)
- Fixed some cases when love.audio.pause and friends were acting on everything, not just the passed Source.
- Fixed setFixedRotation enabling other flags.
- Fixed a bug in the loader (for require).
- Fixed ParticleSystem::setSprite not retaining the new image.
- Fixed setMode removing images settings (wrapping, filters).
- Fixed Shape:getBody, it's now exposed for LÖVE usage.
- Fixed DistanceJoint:getType() returning "circle" - it now returns "distance".
- Fixed SpriteBatches being unaffected by setColor
- Fixed the audio bug.
- Fixed invalid FSAA values crashing LÖVE.
- Fixed a bunch of compiler warnings.
- Fixed OS X not properly using UTIs for .love files.
- Fixed the modplug decoder not properly handeling files that fail to load.
- Fixed a memory leak in setFont.
- Fixed bug where errors in threads wouldn't get picked up by demand.
- Fixed part of the bug with newlines when scaling text (rotating still messes up the lines).
- Fixed the bug where newImageFont would try to create ImageData out of ImageData.
- Fixed error handler not resetting the blend mode.
Others
- Changed fonts, they're now po2 safe.
- Changed the traceback in the error screen.
- Changed font origin to top-left.
- Changed behavior of love.physics.newWorld(w, h), it now creates a w*h world, not a 4*w*h world.
- Removed font functions from love.graphics.