Difference between revisions of "love.run"
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Antoniomoder (talk | contribs) (explain code: if love.timer then love.timer.sleep(0.001) end) |
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end | end | ||
</source> | </source> | ||
+ | |||
+ | |||
+ | === For what this delay?: === | ||
+ | <source lang="lua"> | ||
+ | if love.timer then love.timer.sleep(0.001) end | ||
+ | </source> | ||
+ | |||
+ | Answer. | ||
+ | It does a few things: | ||
+ | * Limits FPS to 1000 if vsync isn't enabled. | ||
+ | * Massively reduces CPU usage in many situations (especially with vsync disabled.) | ||
+ | * gives control back to the OS for a bit, as Plu mentioned. | ||
+ | (https://love2d.org/forums/viewtopic.php?f=4&t=76998) | ||
== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] |
Revision as of 02:21, 20 September 2015
The main function, containing the main loop. A sensible default is used when left out.
Contents
Function
Synopsis
love.run( )
Arguments
None.
Returns
Nothing.
Examples
The default function for 0.9.0, 0.9.1, and 0.9.2, used if you don't supply your own.
function love.run()
if love.math then
love.math.setRandomSeed(os.time())
for i=1,3 do love.math.random() end
end
if love.event then
love.event.pump()
end
if love.load then love.load(arg) end
-- We don't want the first frame's dt to include time taken by love.load.
if love.timer then love.timer.step() end
local dt = 0
-- Main loop time.
while true do
-- Process events.
if love.event then
love.event.pump()
for e,a,b,c,d in love.event.poll() do
if e == "quit" then
if not love.quit or not love.quit() then
if love.audio then
love.audio.stop()
end
return
end
end
love.handlers[e](a,b,c,d)
end
end
-- Update dt, as we'll be passing it to update
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
-- Call update and draw
if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
if love.window and love.graphics and love.window.isCreated() then
love.graphics.clear()
love.graphics.origin()
if love.draw then love.draw() end
love.graphics.present()
end
if love.timer then love.timer.sleep(0.001) end
end
end
The default function for 0.8.0, used if you don't supply your own.
function love.run()
math.randomseed(os.time())
math.random() math.random()
if love.load then love.load(arg) end
local dt = 0
-- Main loop time.
while true do
-- Process events.
if love.event then
love.event.pump()
for e,a,b,c,d in love.event.poll() do
if e == "quit" then
if not love.quit or not love.quit() then
if love.audio then
love.audio.stop()
end
return
end
end
love.handlers[e](a,b,c,d)
end
end
-- Update dt, as we'll be passing it to update
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
-- Call update and draw
if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
if love.graphics then
love.graphics.clear()
if love.draw then love.draw() end
end
if love.timer then love.timer.sleep(0.001) end
if love.graphics then love.graphics.present() end
end
end
The default function for 0.7.0, 0.7.1 and 0.7.2, used if you don't supply your own.
function love.run()
if love.load then love.load(arg) end
local dt = 0
-- Main loop time.
while true do
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
if love.graphics then
love.graphics.clear()
if love.draw then love.draw() end
end
-- Process events.
if love.event then
for e,a,b,c in love.event.poll() do
if e == "q" then
if not love.quit or not love.quit() then
if love.audio then
love.audio.stop()
end
return
end
end
love.handlers[e](a,b,c)
end
end
if love.timer then love.timer.sleep(1) end
if love.graphics then love.graphics.present() end
end
end
For what this delay?:
if love.timer then love.timer.sleep(0.001) end
Answer. It does a few things:
- Limits FPS to 1000 if vsync isn't enabled.
- Massively reduces CPU usage in many situations (especially with vsync disabled.)
- gives control back to the OS for a bit, as Plu mentioned.
(https://love2d.org/forums/viewtopic.php?f=4&t=76998)
See Also
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