Difference between revisions of "love.keypressed"
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Callback function triggered when a key is pressed. | Callback function triggered when a key is pressed. | ||
+ | 按下任意按键将触发该回调函数 | ||
== Function == | == Function == | ||
{{newin|[[0.9.0]]|090|type=variant}} | {{newin|[[0.9.0]]|090|type=variant}} |
Revision as of 06:24, 22 June 2014
Callback function triggered when a key is pressed. 按下任意按键将触发该回调函数
Contents
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
love.keypressed( key, isrepeat )
Arguments
KeyConstant key
- Character of the key pressed.
boolean isrepeat
- Whether this keypress event is a repeat. The delay between key repeats depends on the user's system settings.
Returns
Nothing.
Notes
Key repeat needs to be enabled with love.keyboard.setKeyRepeat for repeat keypress events to be received.
Function
Removed in LÖVE 0.9.0 |
Unicode text input is now handled separately via love.textinput. |
Synopsis
love.keypressed( key, unicode )
Arguments
KeyConstant key
- Character of the key pressed.
number unicode
- The unicode number of the key pressed.
Returns
Nothing.
Examples
Exit the game when the player presses the Escape key, using love.event.quit.
function love.keypressed(key)
if key == "escape" then
love.event.quit()
end
end
Record and print text the user writes (0.8.0 and below.)
function love.load()
text = "Type away! -- "
end
function love.keypressed(key, unicode)
-- ignore non-printable characters (see http://www.ascii-code.com/)
if unicode > 31 and unicode < 127 then
text = text .. string.char(unicode)
end
end
function love.draw()
love.graphics.printf(text, 0, 0, 800)
end
See Also
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