Difference between revisions of "MeshDrawMode"
(Added image showing the different modes) |
m (moved GeometryDrawMode to MeshDrawMode: Geometry is out, Mesh is in) |
(No difference)
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Revision as of 16:09, 8 October 2013
Available since LÖVE 0.9.0 |
This enum is not supported in earlier versions. |
How a Geometry's vertices are used when drawing.
Contents
Constants
- fan
- The Geometry's vertices are interpreted as a "fan" shape with the first vertex acting as the hub point. Can be easily used to draw simple convex polygons.
- strip
- The Geometry's vertices are interpreted as a series of connected triangles using vertices v1, v2, v3, then v3, v2, v4 (note the order), then v3, v4, v5 and so on.
- triangles
- The Geometry's vertices are interpreted as a list of unconnected triangles.
Notes
If the Geometry has a custom vertex map, then it will determine the order in which the vertices are interpreted by the draw mode.
The vertex map can also be used to make the draw mode reuse vertices, for example if the Geometry has 4 vertices and is using the "triangles" draw mode, the vertex map could be set to {1, 2, 3, 1, 3, 4} to draw the Geometry as a quad.
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