Difference between revisions of "0.9.0"
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{{notice|The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.}} | {{notice|The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.}} | ||
− | The codename for LÖVE 0.9.0 is ''' | + | The codename for LÖVE 0.9.0 is '''undetermined'''. It is currently '''<span style="color:#ff0000;">not released</span>'''. |
== Changes from [[0.8.0]] == | == Changes from [[0.8.0]] == |
Revision as of 07:56, 30 March 2013
The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development. |
The codename for LÖVE 0.9.0 is undetermined. It is currently not released.
Changes from 0.8.0
Additions
- Added --fused command line argument, to simulate fusing.
- Added liblove.
- Added the ability to have exit values.
- Added exit value of 1 in case of error by default.
- Added love.joystick.reload.
- Added basic support for the file:// uri scheme.
- Added love.mouse.setX/setY.
- Added love.filesystem.getIdentity.
- Added HDR canvas support.
- Added Source:isPlaying.
- Added mipmapping support (has isSupported test).
- Added Font:getAscent/getDescent/getBaseline.
- Added Font:setFilter/getFilter.
- Added Canvas:getPixel.
- Added vertex shader support.
- Added boolean support to Shader:send.
- Added support for UTF-8 ImageFonts.
- Added SoundData:getDuration.
- Added new Channels api for love.thread.
- Added Thread:getError.
- Added flags to setMode.
- Added support for resizable, borderless, and non-centered windows.
- Added resize event.
- Added love.math module.
- Added a platform-independent (good) random implementation to love.math.
- Added love.math.triangulate.
- Added blend mode "none".
- Added SpriteBatch:isEmpty and SpriteBatch:isFull.
- Added support for extern Images in Shaders when drawing graphics primitives.
- Added love.timer.getAverageDelta.
- Added love.joystickaxis/ball/hat event callbacks.
- Added ParticleSystem:setQuads.
- Added love.graphics.getDimensions and Image/Canvas/ImageData:getDimensions.
- Added love.filesystem.append.
- Added love.filesystem.getSize.
- Added angle, scale, and shear parameters to love.graphics.printf.
- Added anisotropic filtering support for Images, Canvases, and Fonts.
- Added love.graphics.setCanvases.
- Added ParticleSystem:emit.
- Added love.graphics.setColorMask.
- OPTIONAL: Added support for GME.
Bugfixes
- Fixed crashes with font drawing on some ATI cards.
- Fixed scaling in several love.physics functions.
- Fixed artifacts when drawing lines at huge scale.
- Fixed Fonts and Canvases ignoring default image filter.
- Fixed getMode and friends returning wrong values when using desktop size.
- Fixed memory leak in the mp3 decoder.
- Fixed sound issues with some versions of OpenAL soft, by enabling direct channels.
- Fixed 'random' hangs in audio.
- Fixed love.graphics.getLineWidth returning incorrect values.
- Fixed possible memory leak in utf-8 decoder.
- Fixed love.sound.newDecoder not accepting FileData.
- Fixed multiplicative blend mode.
- Fixed Box2D exception in World:update.
- Fixed spacing for the last character in an ImageFont.
- Fixed crash when binding SpriteBatches multiple times.
- Fixed File:read reading past end of file.
- Fixed keyrepeat settings being lost after (indirect) setMode.
- Fixed alpha blend mode.
- Fixed Shader:send with Images and Canvases failing sometimes.
- Fixed love.graphics.getPointStyle.
- Fixed line numbers in shader errors.
- Fixed line wrapping in love.graphics.printf.
- Fixed fused release mode in OS X.
Other Changes
- Moved love's startup to modules/love.
- Renamed love's boot script to 'love.boot', which can be required.
- Renamed PixelEffect to Shader (but now with vertex shaders).
- Renamed love.graphics.setDefaultImageFilter to love.graphics.setDefaultFilter.
- Updated allocation for SoundData, it's more efficient and less wasteful.
- Updated Source:set* functions to default z to 0.
- Updated the windows console, it now tries to re-use an active one first.
- Updated love.image memory handling, improves errors and thread-safety.
- Updated order of sleep/present in love.run (now draws, *then* sleeps).
- Updated the setFilter and setWrap methods, the second argument is now optional.
- Updated Font and ParticleSystem rendering code, now more performant.
- Updated error handling, error handlers now get resolved when the error occurs.
- Updated SpriteBatch code, now more performant when (un)binding.
- Updated Image creation code to error when creation fails.
- Updated Canvas code to support more systems.
- Updated love.timer.getFPS to be microsecond-accurate.
- Updated love.graphics.newScreenshot to create a fully opaque image by default.
- Updated ImageData:setPixel's alpha parameter to default to 255.
Removals
- Removed love.joystick.open and friends.
- Removed love.graphics.drawTest.
- Removed thread names.
- Removed old thread messaging api (see Channels).
- Removed love.graphics.quad/triangle.
- Removed ColorMode functions.