Difference between revisions of "Channel"
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== Constructors == | == Constructors == | ||
− | {{#ask: [[Category:Functions]] [[Constructs::Channel]] | + | {{#ask: [[Category:Functions]] [[Constructs::Channel]] [[Concept:Current]] |
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== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::Channel||Object]] | + | {{#ask: [[Category:Functions]] [[parent::Channel||Object]] [[Concept:Current]] |
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== Other Languages == | == Other Languages == | ||
{{i18n|Channel}} | {{i18n|Channel}} | ||
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Revision as of 07:39, 30 March 2013
Available since LÖVE 0.9.0 |
This type is not supported in earlier versions. |
A channel is a way to send and receive data to and from different threads.
Constructors
love.thread.getChannel | Creates or retrieves a named thread channel. | 0.9.0 | |
love.thread.newChannel | Creates a new unnamed thread channel. | 0.9.0 |
Functions
Channel:clear | Clears all the messages in the Channel queue. | 0.9.0 | |
Channel:demand | Wait for and retrieve the value of a Channel message. | 0.9.0 | |
Channel:getCount | Retrieves the number of messages in the Channel queue. | 0.9.0 | |
Channel:hasRead | Gets whether a pushed value has been popped or otherwise removed from the Channel. | 11.0 | |
Channel:peek | Receive a message from a thread Channel, but leave it in the queue. | 0.9.0 | |
Channel:performAtomic | Executes the specified function atomically with respect to this Channel. | 0.10.0 | |
Channel:pop | Retrieve the value of a Channel message. | 0.9.0 | |
Channel:push | Send a message to a thread Channel. | 0.9.0 | |
Channel:supply | Send a message to a thread Channel and wait for a thread to accept it. | 0.9.0 | |
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. |
Supertypes
See Also
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