Difference between revisions of "Zoetrope"
(Created page with "{{#set:Name=Zoetrope}} {{#set:LOVE Version=0.8.x}} {{#set:Description=A starter kit for LÖVE, including sprites, collisions, maps, and debugging.}} Category:Libraries Zoetr...") |
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− | '''[ | + | '''[http://libzoetrope.org/ Project site]''', with demo, downloads, documentation, tutorials, and source repository |
− | '''[https:// | + | '''[https://groups.google.com/forum/#!forum/libzoetrope Discussion group]''' |
Revision as of 03:54, 3 December 2012
Zoetrope is designed to let you hit the ground running with LÖVE. It's similar in design to Flixel, so if you have any experience with that, you should be able to able to figure out Zoetrope quickly. It provides basic functionality for:
- creating classes, subclassing existing ones, reusing objects
- animated sprites, including alpha fading, color tinting, and rotation
- user input via keyboard, mouse, and gamepads
- framerate-independent physics (velocity, acceleration, and drag)
- collision checking
- static and animated tilemaps, loaded from either CSV or Tiled files
- tweening object properties
- recording user input and debugging
Project site, with demo, downloads, documentation, tutorials, and source repository