Difference between revisions of "User:Substitute541/Love3D"
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[https://dl.dropbox.com/u/105405645/Love2D%20Libraries/Love3D%20by%20Substitute541.zip|The Love3D Library.zip] | [https://dl.dropbox.com/u/105405645/Love2D%20Libraries/Love3D%20by%20Substitute541.zip|The Love3D Library.zip] | ||
− | Current Version : 0.2. | + | Current Version : 0.2.8 |
== Instructions == | == Instructions == |
Revision as of 07:06, 16 October 2012
This library is still incomplete, you can expect some bugs... |
This library allows you to simulate pseudo-3D, although you can model some basic 3D polyhedrons with the 3D triangles. There are also other functions too.
Download
Current Version : 0.2.8
Instructions
- Unzip the .zip file
- If you are using this, put the Love3D.lua in your .love file
- On the outside of any function in main.lua add :
require "Love3D"
- Then on the INSIDE of love.load(), near the end of the function, add :
love.load(fl, vpX, vpY)
- (Note : FL means Focal Length. This value is usually 250. vp means Vanishing Point) And your done! Just call the functions and your ready to go!
Functions
- love3D.load. Loads the library, must be called in the love.load function
- love3D.calculatePointPosition. Calculates point position by transforming the 3D coordinates to 2D
- love3D.graphics.quad. Draws a quadrilateral
- love3D.graphics.triangle. Draws a triangle
- love3D.graphics.lineSegment2D. Draws a 2D line segmentin 3D space
- love3D.graphics.draw2D. Draws a 2D image in 3D space
- love3D.func.rotateX/Y/Z. Rotates a point in a chosen center point
- love3D.func.checkDistCollision. Checks if two circular objects in 3D space are colliding
- love3D.func.getAvgZTriangle/Quad. Finds the average Z of a triangle/quad
- love3D.func.zSortTriangle/Quad. Sorts a triangle/quad
- love3D.func.zSortPoint. Sorts a table of points
Possible uses
- Spinning cube for menu screens
- A more accurate Parallax Scrolling