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− | == Pekka's Löve Escapades ==
| + | I'm currently not using Löve. |
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− | '''February 28th, 2011.''' I am using Löve once more, at least a little bit. I am going to use this page to write about the things I am doing with it in a vaguely bloggish way. That is why I add dates into my updates.
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− | I felt earlier that Löve was not quite suitable for most of the projects I had in mind, but there probably stil are game ideas that I can explore very well with Löve. I'll use the other library for those I can't do with Löve. Furthermore, Lua is quite a pleasant language, and I would not get to work with it otherwise. So, I couldn't stay away from Löve after all :)
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− | More updates will follow sporadically. I'll get an actual blog if this thing keeps on growing and becomes not so suitable for a Wiki page. As of now, I have just installed the newest version of Löve and downloaded the off-line documentation for a quick recap on how it all works.
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− | I moved Robin's message to the Discussion page.
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− | '''May 5th, 2011.'''
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− | I did some Löve coding the other day, and discovered that [[love.graphics.print]] is way slow. Then I read in the forums that it is known to be slow and this will be fixed in a future version, which is a kind of relief. I was seriously worried seeing my framerate plummet after printing an odd dozen lines of text!
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− | I probably should test whether using image fonts or any other trickery speeds printing text up even a little. At least printing several lines at one call, using a string with newlines in it, didn't work faster. It actually looked to me that it worked even slower. And I don't have a lot of control where stuff goes if I print it all at once.
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− | In other news, I've yet to do anything worth releasing, but Löve has been a useful testing bed nevertheless. I'll just have to remember not to print too many lines of text at once.
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Latest revision as of 17:01, 25 July 2012
I'm currently not using Löve.