Difference between revisions of "Free Game Resources"
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* [http://www.lostgarden.com/2008/07/directory-of-posts.html Lost Garden - Directory of Posts] | * [http://www.lostgarden.com/2008/07/directory-of-posts.html Lost Garden - Directory of Posts] | ||
− | * [http://www.squidi.net/three/ Three Hundred Mechanics] | + | * [http://www.squidi.net/three/ Three Hundred Mechanics]. Lot of game ideas, free to use |
==Graphics/Art== | ==Graphics/Art== | ||
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* [http://www.aseprite.org ASEPrite] | * [http://www.aseprite.org ASEPrite] | ||
* [http://www.texturepacker.com/ Texturepacker] (has free & paid versions) | * [http://www.texturepacker.com/ Texturepacker] (has free & paid versions) | ||
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** [http://www.superflashbros.net/as3sfxr/ Flash version] of the same software ([http://code.google.com/p/as3sfxr/ google project page]) | ** [http://www.superflashbros.net/as3sfxr/ Flash version] of the same software ([http://code.google.com/p/as3sfxr/ google project page]) | ||
** [http://thirdcog.eu/apps/cfxr Cocoa version] for mac. | ** [http://thirdcog.eu/apps/cfxr Cocoa version] for mac. | ||
− | * [http://www.drpetter.se/project_musagi.html Musagi] Is a music editor, | + | * [http://www.drpetter.se/project_musagi.html Musagi] Is a music editor, Windows only. |
* [http://hp.vector.co.jp/authors/VA022293/pxtone/index.html pxtone]] Comes with a composition program (ptCollage), instrument editor (ptVoice), and a sound editor (ptNoise). For an English user interface delete japanese.ico in the root directory :D | * [http://hp.vector.co.jp/authors/VA022293/pxtone/index.html pxtone]] Comes with a composition program (ptCollage), instrument editor (ptVoice), and a sound editor (ptNoise). For an English user interface delete japanese.ico in the root directory :D | ||
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* [http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dummies/ Collision Detection for Dummies] | * [http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dummies/ Collision Detection for Dummies] | ||
− | * [http://info.sonicretro.org/Sonic_Physics_Guide Sonic the Hedgehog's physics guide] is a group of pages explaining in detail how physics are | + | * [http://info.sonicretro.org/Sonic_Physics_Guide Sonic the Hedgehog's physics guide] is a group of pages explaining in detail how physics are modeled in Sonic the Hedgehog. |
* [http://www.metanetsoftware.com/technique/tutorialA.html N tutorial A] and [http://www.metanetsoftware.com/technique/tutorialB.html N tutorial B] explain how they did the physics in [http://www.thewayoftheninja.org/ N: the way of the Ninja]. | * [http://www.metanetsoftware.com/technique/tutorialA.html N tutorial A] and [http://www.metanetsoftware.com/technique/tutorialB.html N tutorial B] explain how they did the physics in [http://www.thewayoftheninja.org/ N: the way of the Ninja]. | ||
* [http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/ Movement mechanics on "The Legend of Zelda"] | * [http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/ Movement mechanics on "The Legend of Zelda"] | ||
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* [http://mapeditor.org/ Tiled map editor]. A generic map editor. | * [http://mapeditor.org/ Tiled map editor]. A generic map editor. | ||
+ | * [http://www.ogmoeditor.com/ Ogmo Editor]. A generic level editor, saving to XML files. | ||
===Procedural generation=== | ===Procedural generation=== | ||
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* [http://roguelikedeveloper.blogspot.com/2007/11/unangband-dungeon-generation-part-one.html Unangbard Dungeon generation] | * [http://roguelikedeveloper.blogspot.com/2007/11/unangband-dungeon-generation-part-one.html Unangbard Dungeon generation] | ||
* [http://weblog.jamisbuck.org/2011/2/7/maze-generation-algorithm-recap Descriptions, demos and implementations of various maze-generating algorithms.] | * [http://weblog.jamisbuck.org/2011/2/7/maze-generation-algorithm-recap Descriptions, demos and implementations of various maze-generating algorithms.] | ||
+ | * [http://www.saltgames.com/?p=184 A Bitwise Method For Applying Tilemaps] is an interesting technique related with tilemaps and graphics. | ||
+ | * [http://www.gamedev.net/page/resources/_/technical/game-programming/tilemap-based-game-techniques-handling-terrai-r934 Tile/Map-Based Game Techniques: Handling Terrain Transitions] shows a more elaborate technique for handling transitions between tiles. | ||
==General== | ==General== | ||
* [http://www.mangatutorials.com/forum/showthread.php?742-The-Ultimate-Indie-Game-Developer-Resource-List The Ultimate Indie Game Resource List] | * [http://www.mangatutorials.com/forum/showthread.php?742-The-Ultimate-Indie-Game-Developer-Resource-List The Ultimate Indie Game Resource List] |
Revision as of 10:59, 28 June 2012
links to free stuff (Creative Commons-licensed and the like) that can be used in game creation.
Contents
Game Design/Ideas
- Lost Garden - Directory of Posts
- Three Hundred Mechanics. Lot of game ideas, free to use
Graphics/Art
- FreeGameDev wiki: 2D, 3D and audio resources (it also has a search section)
- OpenGameArt
- Open ClipArt
- Genetica Texture Packs High quality tiling textures.
- WayOfThePixel forum post with lots of links to utilities, pixel-art tutorials, resources, etc.
- http://reinerstileset.4players.de/englisch.html isometric sprites
- http://www.spiralgraphics.biz/packs/
- http://www.spriters-resource.com/
- Sprite Database (Careful! Most of the stuff there is copyrighted)
- http://www.burningwell.org/
Software:
- Freegamedev's list of 2D and 3D software.
- graphicsgale
- Pixothello
- ASEPrite
- Texturepacker (has free & paid versions)
Sound
- bfxr is an online sound generator.
- Independent Ljudbank (Swedish)
- Freesound (Requires registration for downloads, but otherwise bullshit-free)
- PDSounds (might be down, check out this in that case)
- Soundsnap (make sure you learn the license, it is not exactly CC)
- Media College's sound effects
- Newground's audio contains free songs and loops.
- http://www.artistx.org/site2/media/free-resources/free-music.html another listing-type page. Licenses vary.
Music:
- Jamendo's free music (Various)
- Musopen
- Binärpilot (Evil chiptunes. Big plus for umlaut. Licensed CC-NC-ND. Use with caution.)
- 8bitcollective (Chiptunes) (Licensed CC-NC-SA. Use with caution.)
- Fanatical Productions
- Creative Commons' own list of music, containing lots of links. Two examples below:
- ccmixter is a "a community music site featuring remixes licensed under Creative Commons where you can listen to, sample, mash-up, or interact with music in whatever way you want."
- sampleswap is a "100% free AIFF/WAV collection contains 6.4 GB of sounds"
Software:
- Freegamedev's list of audio software
- sfxr (Sound effect generator)
- Flash version of the same software (google project page)
- Cocoa version for mac.
- Musagi Is a music editor, Windows only.
- pxtone] Comes with a composition program (ptCollage), instrument editor (ptVoice), and a sound editor (ptNoise). For an English user interface delete japanese.ico in the root directory :D
Fonts
- Google Web Fonts 320 font families (+ variants) which can be freely used for whatever you want (license)
- OpenFontLibrary (this helps you browse it)
- dafont
- acidfonts has both free and non-free fonts.
- 40+ Excellent Free Fonts A collection of selected fonts
Physics / Movement
- Collision Detection for Dummies
- Sonic the Hedgehog's physics guide is a group of pages explaining in detail how physics are modeled in Sonic the Hedgehog.
- N tutorial A and N tutorial B explain how they did the physics in N: the way of the Ninja.
- Movement mechanics on "The Legend of Zelda"
- Iron Coding's Excellent tutorial for tile-based movement (It's flash, but very well explained. The ideas can be used for any language)
Maps
Software
- Tiled map editor. A generic map editor.
- Ogmo Editor. A generic level editor, saving to XML files.
Procedural generation
- Procedural Content Generation wiki
- Jamis Buck's rubyconf2011 presentation about maze generation algorithms
- Unangbard Dungeon generation
- Descriptions, demos and implementations of various maze-generating algorithms.
- A Bitwise Method For Applying Tilemaps is an interesting technique related with tilemaps and graphics.
- Tile/Map-Based Game Techniques: Handling Terrain Transitions shows a more elaborate technique for handling transitions between tiles.