Difference between revisions of "Quad"
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== Constructors == | == Constructors == | ||
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== Functions == | == Functions == | ||
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| ?Description | | ?Description |
Revision as of 22:58, 23 June 2012
A quadrilateral with texture coordinate information.
Quads can be used to select part of a texture to draw. In this way, one large Texture Atlas can be loaded, and then split up into sub-images.
Constructors
love.graphics.newQuad | Creates a new Quad. |
Functions
Object:release | Immediately destroys the object's Lua reference. |
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
Quad:flip | Flips this quad horizontally, vertically, or both. |
Quad:getLayer | Gets the layer specified by Quad:setLayer. |
Quad:getTextureDimensions | Gets reference texture dimensions initially specified in love.graphics.newQuad. |
Quad:getViewport | Gets the current viewport of this Quad. |
Quad:setLayer | Sets the layer to use in Array Textures. |
Quad:setViewport | Sets the texture coordinates according to a viewport. |
Supertypes
See Also
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