Difference between revisions of "GearJoint"
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Keeps bodies together in such a way that they act like gears. | Keeps bodies together in such a way that they act like gears. | ||
== Constructors == | == Constructors == | ||
− | {{#ask: [[Category:Functions]] [[Constructs::GearJoint]] [[Since::< | + | {{#ask: [[Category:Functions]] [[Constructs::GearJoint]] [[Since::<080]] |
| headers=hide | | headers=hide | ||
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}} | }} | ||
== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::GearJoint||Joint]] [[Since::< | + | {{#ask: [[Category:Functions]] [[parent::GearJoint||Joint]] [[Since::<080]] |
| headers=hide | | headers=hide | ||
| ?Description | | ?Description |
Revision as of 17:24, 23 June 2012
Keeps bodies together in such a way that they act like gears.
Constructors
love.physics.newGearJoint | Create a GearJoint connecting two Joints. |
Functions
GearJoint:getRatio | Get the ratio of a gear joint. |
GearJoint:setRatio | Set the ratio of a gear joint. |
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
See Also
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