Difference between revisions of "AeroGUI"
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=== Screen === | === Screen === | ||
− | Screen objects act as rendering places for GUI objects. Screens | + | Screen objects act as rendering places for GUI objects. Screens are not actually seen. Any object whose 'Screen' property is set to a Screen object will scale itself based on the Screen's position and size. |
{|class="wikitable" | {|class="wikitable" | ||
!Property | !Property |
Revision as of 00:57, 23 March 2012
Contents
Still under development. Coming soon.
AeroGUI is a Love2D GUI library developed by User:Aeromcfly.
Enumerators
Under table GuiEnum
- GuiEnum
- AlignX
- Left
- Right
- Center
- AlignY
- Top
- Bottom
- Center
Example
Object.AlignX = GuiEnum.AlignX.Left
Object.AlignY = GuiEnum.AlignY.Center
-- Can also be written by the values of the enums directly:
Object.AlignX = "left"
Object.AlignY = "center"
Objects
Locked properties are read-only. Trying to set a new value to them will raise an error.
Screen
Screen objects act as rendering places for GUI objects. Screens are not actually seen. Any object whose 'Screen' property is set to a Screen object will scale itself based on the Screen's position and size.
Property | Locked | Type | Description | Default |
---|---|---|---|---|
Class | TRUE | string | Class name | Class name |
Name | FALSE | string | Object name | (class)_(index) |
Visible | FALSE | boolean | Whether or not the object is drawn on screen | true |
Position | FALSE | UDim2 | Position of the object drawn | UDim2.new() |
Size | FALSE | UDim2 | Size of the object drawn | UDim2.new(1,0,1,0) |
AbsolutePosition | TRUE | Vector2 | Actual position of object drawn | Vector2.new() |
AbsoluteSize | TRUE | Vector2 | Actual size of object drawn | Vector2.new() |
AlignX | FALSE | GuiEnum AlignX | Horizontal alignment of object | GuiEnum.AlignX.Left |
AlignY | FALSE | GuiEnum AlignY | Vertical alignment of object | GuiEnum.AlignY.Top |
Screen | FALSE | GuiObject Screen | The Screen this object renders to (Optional for Screen objects) | screen (argument) |
ZIndex | FALSE | float | Draw layer of object (draw operations simply sorted by this number) | 0 |
ZIndexLast | TRUE | float | Used to check for changes in ZIndex | 0 |