Difference between revisions of "socket"
(socket module implemented by luasocket) |
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== See Also == | == See Also == | ||
* [[parent::LUBE]] | * [[parent::LUBE]] | ||
− | [[Category: | + | [[Category:Libraries]] |
{{#set:Description=Implements a [http://w3.impa.br/~diego/software/luasocket/ luasocket] module for TCP/UDP networking.}} | {{#set:Description=Implements a [http://w3.impa.br/~diego/software/luasocket/ luasocket] module for TCP/UDP networking.}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|socket}} | {{i18n|socket}} |
Revision as of 09:05, 29 February 2012
Available since LÖVE 0.5.0 |
This module is not supported in earlier versions. |
Implements a luasocket module for TCP/UDP networking.
The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this:
require ("socket")
or even better:
local socket=require ("socket")
Note: Since lua 5.2 the latter method is preferred, as modules will no longer register theirselves in the global space, instead returning a table. So this method is recomended.
Note: When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE mainloop will be blocked, and it is usually a bad idea. So use only nonblocking operations if possible.
Reference Manual
For detailed usage, see the reference manual.
See Also
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