Difference between revisions of "0.8.0"
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* Added [[Canvas:clear|Canvas:clear(r, g, b, a)]]. | * Added [[Canvas:clear|Canvas:clear(r, g, b, a)]]. | ||
* Added [[love.graphics.arc]]. | * Added [[love.graphics.arc]]. | ||
− | * Added [[Source: | + | * Added [[Source:seek]] and [[Source:tell]]. |
− | * Added color interpolation to [[ParticleSystem]]. | + | * Added color interpolation to [[ParticleSystem]]s. |
* Added automatic PO2 padding for systems not supporting the OpenGL extension. | * Added automatic PO2 padding for systems not supporting the OpenGL extension. | ||
* Added UTF-8 support for fonts. | * Added UTF-8 support for fonts. | ||
* Added Box2D error handling for some commonly failing functions. | * Added Box2D error handling for some commonly failing functions. | ||
* Added ability for fused release games to have their write dir in appdata. | * Added ability for fused release games to have their write dir in appdata. | ||
− | * Added shear | + | * Added [[love.graphics.shear]]. |
* Added origin to font printing. | * Added origin to font printing. | ||
* Added [[love.graphics.getMode]]. | * Added [[love.graphics.getMode]]. | ||
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* Added 64-bit support for Mac OS X. | * Added 64-bit support for Mac OS X. | ||
* Added premultiplied [[BlendMode|blending mode]]. | * Added premultiplied [[BlendMode|blending mode]]. | ||
− | * Added | + | * Added [[love.graphics.setDefaultImageFilter]]/[[love.graphics.getDefaultImageFilter|getDefaultImageFilter]]. |
* Added [[SpriteBatch:set]]. | * Added [[SpriteBatch:set]]. | ||
* Added new events system, with support for custom events and long event names. | * Added new events system, with support for custom events and long event names. | ||
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* Fixed wrapping for single words. | * Fixed wrapping for single words. | ||
* Fixed tracebacks not showing filenames. | * Fixed tracebacks not showing filenames. | ||
− | * Fixed | + | * Fixed [[love.graphics.push]]/[[love.graphics.pop|pop]] capable of causing overflows/underflows. |
* Fixed [[love.graphics.setScissor|setScissor]] on [[Canvas]]es. | * Fixed [[love.graphics.setScissor|setScissor]] on [[Canvas]]es. | ||
* Fixed several issues with audio, e.g. clicks and pops in mp3s. | * Fixed several issues with audio, e.g. clicks and pops in mp3s. | ||
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* Fixed thread-safety issues with [[ImageData]]. | * Fixed thread-safety issues with [[ImageData]]. | ||
* Fixed memory leaks in audio sources. | * Fixed memory leaks in audio sources. | ||
− | * Fixed [[Thread]] | + | * Fixed [[Thread:set]] (previously send) accidentally changing the type. |
* Fixed [[SoundData]] allocating the wrong number of samples. | * Fixed [[SoundData]] allocating the wrong number of samples. | ||
* Fixed [[SpriteBatch]] support on Intel cards. | * Fixed [[SpriteBatch]] support on Intel cards. | ||
− | * Fixed [[love.filesystem.lines | + | * Fixed [[love.filesystem.lines]] leaking. |
* Fixed most leaking on unclosed [[File]] objects. | * Fixed most leaking on unclosed [[File]] objects. | ||
* Fixed crashes when operating on non-existent files. | * Fixed crashes when operating on non-existent files. | ||
− | * Fixed a bug where empty files on | + | * Fixed a bug where empty files on Windows would never reach EOF. |
* Fixed crash when [[SoundData]] runs out of memory. | * Fixed crash when [[SoundData]] runs out of memory. | ||
* Fixed ordering of loaders, love should have priority over lua. | * Fixed ordering of loaders, love should have priority over lua. | ||
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=== Other Changes === | === Other Changes === | ||
− | * Renamed [[SpriteBatch]] | + | * Renamed [[SpriteBatch:lock]]/[[SpriteBatch:unlock|unlock]] to [[SpriteBatch:bind|bind]]/[[SpriteBatch:unbind|unbind]]. |
* Renamed [[Framebuffer]] to [[Canvas]]. | * Renamed [[Framebuffer]] to [[Canvas]]. | ||
− | * Renamed | + | * Renamed [[Thread:send]]/[[Thread:receive|receive]] to [[Thread:set|set]]/[[Thread:get|get]]. |
* Renamed [[love.graphics.setRenderTarget]] to [[love.graphics.setCanvas|setCanvas]]. | * Renamed [[love.graphics.setRenderTarget]] to [[love.graphics.setCanvas|setCanvas]]. | ||
* Updated [[love.joystick]] to be 1-indexed. | * Updated [[love.joystick]] to be 1-indexed. |
Revision as of 15:34, 6 February 2012
The codename for LÖVE 0.8.0 is Rubber Piggy. It is not yet released.
Changes from 0.7.2
Additions
- Added release error screen.
- Added alpha to love.graphics.setBackgroundColor.
- Added Canvas:clear(r, g, b, a).
- Added love.graphics.arc.
- Added Source:seek and Source:tell.
- Added color interpolation to ParticleSystems.
- Added automatic PO2 padding for systems not supporting the OpenGL extension.
- Added UTF-8 support for fonts.
- Added Box2D error handling for some commonly failing functions.
- Added ability for fused release games to have their write dir in appdata.
- Added love.graphics.shear.
- Added origin to font printing.
- Added love.graphics.getMode.
- Added per-sprite colors on SpriteBatches.
- Added PixelEffects.
- Added love.graphics.isSupported.
- Added love.graphics.getCanvas.
- Added love.event.quit.
- Added stencil masks.
- Added alternative SpriteBatch provider, it should work everywhere now.
- Added a loader for binary modules.
- Added Thread:getKeys().
- Added option of fractions for quads.
- Added PNG, JPEG and GIF support to ImageData:encode.
- Added 64-bit support for Mac OS X.
- Added premultiplied blending mode.
- Added love.graphics.setDefaultImageFilter/getDefaultImageFilter.
- Added SpriteBatch:set.
- Added new events system, with support for custom events and long event names.
- Added sound attenuation by distance.
- Added SpriteBatch:getImage.
- Added combine color mode.
- Added automatic random seeding to love.run.
Bugfixes
- Fixed wrapping for single words.
- Fixed tracebacks not showing filenames.
- Fixed love.graphics.push/pop capable of causing overflows/underflows.
- Fixed setScissor on Canvases.
- Fixed several issues with audio, e.g. clicks and pops in mp3s.
- Fixed crashes when bodies were destroyed during collisions.
- Fixed bound SpriteBatches corrupting when drawing.
- Fixed thread-safety issues with ImageData.
- Fixed memory leaks in audio sources.
- Fixed Thread:set (previously send) accidentally changing the type.
- Fixed SoundData allocating the wrong number of samples.
- Fixed SpriteBatch support on Intel cards.
- Fixed love.filesystem.lines leaking.
- Fixed most leaking on unclosed File objects.
- Fixed crashes when operating on non-existent files.
- Fixed a bug where empty files on Windows would never reach EOF.
- Fixed crash when SoundData runs out of memory.
- Fixed ordering of loaders, love should have priority over lua.
- Fixed several miscellaneous memory leaks.
- Fixed a few cases where strings with \0 in them would not be stored correctly.
- Fixed LÖVE's startup time being in the first dt.
- Fixed internal string conversions, they are faster now.
- Fixed (bad) performance of ImageData:paste.
Other Changes
- Renamed SpriteBatch:lock/unlock to bind/unbind.
- Renamed Framebuffer to Canvas.
- Renamed Thread:send/receive to set/get.
- Renamed love.graphics.setRenderTarget to setCanvas.
- Updated love.joystick to be 1-indexed.
- Updated font engine.
- Updated line drawing to a custom system.
- Updated love.timer.sleep to use seconds, like the rest of love.
- Updated love.graphics.circle to have max(10, r) as default for segments.
- Updated ImageData:encode to write to files directly.
- Updated version compatibility system to actually do something.
- Updated love.run's order, events are checked just before update.
- Updated Box2D to version 2.2.1.
Removals
- Removed Canvas auto-clearing.
- Removed EncodedImageData.
- Removed old syntax for require (with extension and slashes).
- Removed love.graphics.setFont([file, ][size]).
- Removed Thread:kill.