Difference between revisions of "0.8.0"

(pulling changes from https://bitbucket.org/rude/love/changeset/16ed7b0f118a)
(pulling changes from 8e281d743ba2, added more links)
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== Changes from [[0.7.2]] ==
 
== Changes from [[0.7.2]] ==
===Additions===
+
=== Additions ===
 
* Added release error screen.
 
* Added release error screen.
 
* Added alpha to [[love.graphics.setBackgroundColor]].
 
* Added alpha to [[love.graphics.setBackgroundColor]].
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* Added [[love.graphics.arc]].
 
* Added [[love.graphics.arc]].
 
* Added [[Source:seek|seek]] and [[Source:tell|tell]] to Source objects.
 
* Added [[Source:seek|seek]] and [[Source:tell|tell]] to Source objects.
* Added color interpolation to ParticleSystem.
+
* Added color interpolation to [[ParticleSystem]].
 
* Added automatic PO2 padding for systems not supporting the OpenGL extension.
 
* Added automatic PO2 padding for systems not supporting the OpenGL extension.
 
* Added UTF-8 support for fonts.
 
* Added UTF-8 support for fonts.
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* Added origin to font printing.
 
* Added origin to font printing.
 
* Added [[love.graphics.getMode]].
 
* Added [[love.graphics.getMode]].
* Added per-sprite colors on SpriteBatches.
+
* Added per-sprite colors on [[SpriteBatch]]es.
* Added pixel effects.
+
* Added [[PixelEffect]]s.
 
* Added [[love.graphics.isSupported]].
 
* Added [[love.graphics.isSupported]].
 
* Added [[love.graphics.getCanvas]].
 
* Added [[love.graphics.getCanvas]].
 
* Added [[love.event.quit]].
 
* Added [[love.event.quit]].
 
* Added [[love.graphics.setStencil|stencil masks]].
 
* Added [[love.graphics.setStencil|stencil masks]].
* Added alternative SpriteBatch provider, it should work everywhere now.
+
* Added alternative [[SpriteBatch]] provider, it should work everywhere now.
 
* Added a loader for binary modules.
 
* Added a loader for binary modules.
 
* Added [[Thread:getKeys|Thread:getKeys()]].
 
* Added [[Thread:getKeys|Thread:getKeys()]].
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* Added PNG, JPEG and GIF support to [[ImageData:encode]].
 
* Added PNG, JPEG and GIF support to [[ImageData:encode]].
 
* Added 64-bit support for Mac OS X.
 
* Added 64-bit support for Mac OS X.
* Added premultiplied blending mode.
+
* Added premultiplied [[BlendMode|blending mode]].
 
* Added functions to set/get default image filter modes.
 
* Added functions to set/get default image filter modes.
* Added SpriteBatch:set.
+
* Added [[SpriteBatch:set]].
 
* Added new events system, with support for custom events and long event names.
 
* Added new events system, with support for custom events and long event names.
 
* Added sound attenuation by distance.
 
* Added sound attenuation by distance.
 +
* Added [[SpriteBatch:getImage]].
 +
* Added combine [[ColorMode|color mode]].
 +
* Added automatic random seeding to love.run.
  
===Bugfixes===
+
=== Bugfixes ===
 
* Fixed wrapping for single words.
 
* Fixed wrapping for single words.
 
* Fixed tracebacks not showing filenames.
 
* Fixed tracebacks not showing filenames.
 
* Fixed love.graphics.[[love.graphics.push|push]]/[[love.graphics.pop|pop]] capable of causing overflows/underflows.
 
* Fixed love.graphics.[[love.graphics.push|push]]/[[love.graphics.pop|pop]] capable of causing overflows/underflows.
* Fixed [[love.graphics.setScissor|setScissor]] on Canvases.
+
* Fixed [[love.graphics.setScissor|setScissor]] on [[Canvas]]es.
 
* Fixed several issues with audio, e.g. clicks and pops in mp3s.
 
* Fixed several issues with audio, e.g. clicks and pops in mp3s.
* Fixed crashes when bodies were destroyed during collisions.
+
* Fixed crashes when [[Body|bodies]] were destroyed during collisions.
* Fixed bound SpriteBatches corrupting when drawing.
+
* Fixed bound [[SpriteBatch]]es corrupting when drawing.
* Fixed thread-safety issues with ImageData.
+
* Fixed thread-safety issues with [[ImageData]].
 
* Fixed memory leaks in audio sources.
 
* Fixed memory leaks in audio sources.
* Fixed thread's set (previously send) accidentally changing the type.
+
* Fixed [[Thread]]'s set (previously send) accidentally changing the type.
* Fixed SoundData allocating the wrong number of samples.
+
* Fixed [[SoundData]] allocating the wrong number of samples.
* Fixed SpriteBatch support on Intel cards.
+
* Fixed [[SpriteBatch]] support on Intel cards.
 
* Fixed [[love.filesystem.lines|love.filesystem.lines()]] leaking.
 
* Fixed [[love.filesystem.lines|love.filesystem.lines()]] leaking.
* Fixed Source controls inconsistencies.
+
* Fixed most leaking on unclosed [[File]] objects.
* Fixed most leaking on unclosed File objects.
 
 
* Fixed crashes when operating on non-existent files.
 
* Fixed crashes when operating on non-existent files.
 
* Fixed a bug where empty files on windows would never reach eof.
 
* Fixed a bug where empty files on windows would never reach eof.
 
* Fixed crash when [[SoundData]] runs out of memory.
 
* Fixed crash when [[SoundData]] runs out of memory.
* Fixed ordering of loaders, love should have priority over Lua.
+
* Fixed ordering of loaders, love should have priority over lua.
 
* Fixed several miscellaneous memory leaks.
 
* Fixed several miscellaneous memory leaks.
* Fixed [[love.filesystem]]'s priority for require.
 
 
* Fixed a few cases where strings with \0 in them would not be stored correctly.
 
* Fixed a few cases where strings with \0 in them would not be stored correctly.
* Fixed love's startup time being in the first dt.
+
* Fixed LÖVE's startup time being in the first dt.
 
* Fixed internal string conversions, they are faster now.
 
* Fixed internal string conversions, they are faster now.
 
* Fixed (bad) performance of [[ImageData:paste]].
 
* Fixed (bad) performance of [[ImageData:paste]].
  
===Other Changes===
+
=== Other Changes ===
* Renamed SpriteBatch's lock/unlock to [[SpriteBatch:bind|bind]]/[[SpriteBatch:unbind|unbind]].
+
* Renamed [[SpriteBatch]]'s lock/unlock to [[SpriteBatch:bind|bind]]/[[SpriteBatch:unbind|unbind]].
* Renamed Framebuffer to Canvas.
+
* Renamed [[Framebuffer]] to [[Canvas]].
 
* Renamed love.thread.send/receive to set/get.
 
* Renamed love.thread.send/receive to set/get.
* Renamed love.graphics.setRenderTarget to setCanvas.
+
* Renamed [[love.graphics.setRenderTarget]] to [[love.graphics.setCanvas|setCanvas]].
 
* Updated [[love.joystick]] to be 1-indexed.
 
* Updated [[love.joystick]] to be 1-indexed.
 
* Updated font engine.
 
* Updated font engine.
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* Updated Box2D to version 2.2.1.
 
* Updated Box2D to version 2.2.1.
  
 
+
=== Removals ===
===Removals===
+
* Removed [[Canvas]] auto-clearing.
* Removed Canvas auto-clearing.
+
* Removed [[EncodedImageData]].
* Removed EncodedImageData.
+
* Removed old syntax for require (with extension and slashes).
* Removed old syntax for require (with extension).
+
* Removed [[love.graphics.setFont|love.graphics.setFont([file, ][size])]].
* Removed [[love.graphics.setFont]]([file], [size]).
 
 
* Removed [[Thread:kill]].
 
* Removed [[Thread:kill]].
 
    
 
    
 
[[File:0.8.0_no-game.png|thumb|no-game screen]]
 
[[File:0.8.0_no-game.png|thumb|no-game screen]]

Revision as of 22:50, 5 February 2012

The codename for LÖVE 0.8.0 is Rubber Piggy. It is not yet released.

Changes from 0.7.2

Additions

Bugfixes

  • Fixed wrapping for single words.
  • Fixed tracebacks not showing filenames.
  • Fixed love.graphics.push/pop capable of causing overflows/underflows.
  • Fixed setScissor on Canvases.
  • Fixed several issues with audio, e.g. clicks and pops in mp3s.
  • Fixed crashes when bodies were destroyed during collisions.
  • Fixed bound SpriteBatches corrupting when drawing.
  • Fixed thread-safety issues with ImageData.
  • Fixed memory leaks in audio sources.
  • Fixed Thread's set (previously send) accidentally changing the type.
  • Fixed SoundData allocating the wrong number of samples.
  • Fixed SpriteBatch support on Intel cards.
  • Fixed love.filesystem.lines() leaking.
  • Fixed most leaking on unclosed File objects.
  • Fixed crashes when operating on non-existent files.
  • Fixed a bug where empty files on windows would never reach eof.
  • Fixed crash when SoundData runs out of memory.
  • Fixed ordering of loaders, love should have priority over lua.
  • Fixed several miscellaneous memory leaks.
  • Fixed a few cases where strings with \0 in them would not be stored correctly.
  • Fixed LÖVE's startup time being in the first dt.
  • Fixed internal string conversions, they are faster now.
  • Fixed (bad) performance of ImageData:paste.

Other Changes

Removals

no-game screen