Difference between revisions of "love.thread"
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{{notice|[[love.graphics]] and [[love.thread]] don't play nice together. Don't call love.graphics functions from a [[Thread]].}} | {{notice|[[love.graphics]] and [[love.thread]] don't play nice together. Don't call love.graphics functions from a [[Thread]].}} | ||
== Types == | == Types == | ||
− | {{#ask: [[Category:Types]] [[parent::love.thread | + | {{#ask: [[Category:Types]] [[parent::love.thread]] |
| headers=hide | | headers=hide | ||
| ?Description | | ?Description | ||
}} | }} | ||
== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::love.thread | + | {{#ask: [[Category:Functions]] [[parent::love.thread]] |
| headers=hide | | headers=hide | ||
| ?Description | | ?Description |
Revision as of 12:52, 1 October 2011
Available since LÖVE 0.7.0 |
This module is not supported in earlier versions. |
Allows you to work with threads.
Threads are separate instances of the LOVE environment, running in parallel to the main code. As their code runs separately, they can be used to compute complex operations without adversely affecting the frame rate of the main thread. However, as they are separate environments, they cannot access the variables and functions of the main thread, and communication between threads is limited.
love.graphics and love.thread don't play nice together. Don't call love.graphics functions from a Thread. |
Contents
Types
Channel | An object which can be used to send and receive data between different threads. |
Thread | A Thread represents a thread. |
Functions
love.thread.getChannel | Creates or retrieves a named thread channel. |
love.thread.getThread | Look for a thread and get its object. |
love.thread.getThreads | Get all threads. |
love.thread.newChannel | Creates a new unnamed thread channel. |
love.thread.newThread | Creates a new Thread from a filename, string or FileData object containing Lua code. |
See Also
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